Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -41,7 +41,7 @@ void SlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a)
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
float size = static_cast<float>(slime->getSize());
float size = (float) slime->getSize();
float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1);
float w = 1 / (ss + 1);
glScalef(w * size, 1 / w * size, w * size);