Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -41,7 +41,7 @@ void SlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a)
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
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float size = static_cast<float>(slime->getSize());
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float size = (float) slime->getSize();
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float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1);
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float w = 1 / (ss + 1);
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glScalef(w * size, 1 / w * size, w * size);
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