Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -6,7 +6,7 @@
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#include "..\Minecraft.World\net.minecraft.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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SkullTileRenderer *SkullTileRenderer::instance = nullptr;
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SkullTileRenderer *SkullTileRenderer::instance = NULL;
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ResourceLocation SkullTileRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON);
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ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON);
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@@ -28,7 +28,7 @@ SkullTileRenderer::~SkullTileRenderer()
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void SkullTileRenderer::render(shared_ptr<TileEntity> _skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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{
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shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(_skull);
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renderSkull(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType());
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renderSkull((float) x, (float) y, (float) z, skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType());
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}
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void SkullTileRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher)
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