Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -25,7 +25,7 @@ void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, doub
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float size = 16 / 24.0f;
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if (tile == Tile::sign)
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{
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glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y) + 0.75f * size, static_cast<float>(z) + 0.5f);
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glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f);
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float rot = sign->getData() * 360 / 16.0f;
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glRotatef(-rot, 0, 1, 0);
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signModel->cube2->visible = true;
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@@ -39,7 +39,7 @@ void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, doub
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if (face == 4) rot = 90;
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if (face == 5) rot = -90;
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glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y) + 0.75f * size, static_cast<float>(z) + 0.5f);
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glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f);
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glRotatef(-rot, 0, 1, 0);
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glTranslatef(0, -5 / 16.0f, -7 / 16.0f);
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