Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -25,7 +25,7 @@ void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, doub
float size = 16 / 24.0f;
if (tile == Tile::sign)
{
glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y) + 0.75f * size, static_cast<float>(z) + 0.5f);
glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f);
float rot = sign->getData() * 360 / 16.0f;
glRotatef(-rot, 0, 1, 0);
signModel->cube2->visible = true;
@@ -39,7 +39,7 @@ void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, doub
if (face == 4) rot = 90;
if (face == 5) rot = -90;
glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y) + 0.75f * size, static_cast<float>(z) + 0.5f);
glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f);
glRotatef(-rot, 0, 1, 0);
glTranslatef(0, -5 / 16.0f, -7 / 16.0f);