Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -14,16 +14,16 @@ void RedDustParticle::init(Level *level, double x, double y, double z, float sca
{
rCol = 1;
}
float brr = static_cast<float>(Math::random()) * 0.4f + 0.6f;
this->rCol = (static_cast<float>(Math::random() * 0.2f) + 0.8f) * rCol * brr;
this->gCol = (static_cast<float>(Math::random() * 0.2f) + 0.8f) * gCol * brr;
this->bCol = (static_cast<float>(Math::random() * 0.2f) + 0.8f) * bCol * brr;
float brr = (float) Math::random() * 0.4f + 0.6f;
this->rCol = ((float) (Math::random() * 0.2f) + 0.8f) * rCol * brr;
this->gCol = ((float) (Math::random() * 0.2f) + 0.8f) * gCol * brr;
this->bCol = ((float) (Math::random() * 0.2f) + 0.8f) * bCol * brr;
size *= 0.75f;
size *= scale;
oSize = size;
lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2));
lifetime = static_cast<int>(lifetime * scale);
lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
lifetime = (int)(lifetime * scale);
noPhysics = false;
}