Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -10,27 +10,27 @@ QuadrupedModel::QuadrupedModel(int legSize, float g) : Model()
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head = new ModelPart(this, 0, 0);
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head->addBox(-4, -4, -8, 8, 8, 8, g); // Head
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head->setPos(0, static_cast<float>(12 + 6 - legSize), -6);
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head->setPos(0, (float)(12 + 6 - legSize), -6);
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body = new ModelPart(this, 28, 8);
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body->addBox(-5, -10, -7, 10, 16, 8, g); // Body
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body->setPos(0, static_cast<float>(11 + 6 - legSize), 2);
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body->setPos(0, (float)(11 + 6 - legSize), 2);
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leg0 = new ModelPart(this, 0, 16);
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leg0->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg0
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leg0->setPos(-3, static_cast<float>(18 + 6 - legSize), 7);
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leg0->setPos(-3, (float)(18 + 6 - legSize), 7);
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leg1 = new ModelPart(this, 0, 16);
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leg1->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg1
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leg1->setPos(3, static_cast<float>(18 + 6 - legSize), 7);
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leg1->setPos(3, (float)(18 + 6 - legSize), 7);
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leg2 = new ModelPart(this, 0, 16);
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leg2->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg2
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leg2->setPos(-3, static_cast<float>(18 + 6 - legSize), -5);
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leg2->setPos(-3, (float)(18 + 6 - legSize), -5);
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leg3 = new ModelPart(this, 0, 16);
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leg3->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg3
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leg3->setPos(3, static_cast<float>(18 + 6 - legSize), -5);
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leg3->setPos(3, (float)(18 + 6 - legSize), -5);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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head->compile(1.0f/16.0f);
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