Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -26,11 +26,11 @@ PreStitchedTextureMap::PreStitchedTextureMap(int type, const wstring &name, cons
|
||||
this->missingTexture = missingTexture;
|
||||
|
||||
// 4J Initialisers
|
||||
missingPosition = nullptr;
|
||||
stitchResult = nullptr;
|
||||
missingPosition = NULL;
|
||||
stitchResult = NULL;
|
||||
|
||||
m_mipMap = mipmap;
|
||||
missingPosition = static_cast<StitchedTexture *>(new SimpleIcon(NAME_MISSING_TEXTURE, NAME_MISSING_TEXTURE, 0, 0, 1, 1));
|
||||
missingPosition = (StitchedTexture *)(new SimpleIcon(NAME_MISSING_TEXTURE,NAME_MISSING_TEXTURE,0,0,1,1));
|
||||
}
|
||||
|
||||
void PreStitchedTextureMap::stitch()
|
||||
@@ -48,7 +48,7 @@ void PreStitchedTextureMap::stitch()
|
||||
//for (Tile tile : Tile.tiles)
|
||||
for(unsigned int i = 0; i < Tile::TILE_NUM_COUNT; ++i)
|
||||
{
|
||||
if (Tile::tiles[i] != nullptr)
|
||||
if (Tile::tiles[i] != NULL)
|
||||
{
|
||||
Tile::tiles[i]->registerIcons(this);
|
||||
}
|
||||
@@ -62,7 +62,7 @@ void PreStitchedTextureMap::stitch()
|
||||
for(unsigned int i = 0; i < Item::ITEM_NUM_COUNT; ++i)
|
||||
{
|
||||
Item *item = Item::items[i];
|
||||
if (item != nullptr && item->getIconType() == iconType)
|
||||
if (item != NULL && item->getIconType() == iconType)
|
||||
{
|
||||
item->registerIcons(this);
|
||||
}
|
||||
@@ -121,7 +121,7 @@ void PreStitchedTextureMap::stitch()
|
||||
int height = image->getHeight();
|
||||
int width = image->getWidth();
|
||||
|
||||
if(stitchResult != nullptr)
|
||||
if(stitchResult != NULL)
|
||||
{
|
||||
TextureManager::getInstance()->unregisterTexture(name, stitchResult);
|
||||
delete stitchResult;
|
||||
@@ -216,7 +216,7 @@ void PreStitchedTextureMap::makeTextureAnimated(TexturePack *texturePack, Stitch
|
||||
|
||||
// TODO: [EB] Put the frames into a proper object, not this inside out hack
|
||||
vector<Texture *> *frames = TextureManager::getInstance()->createTextures(filename, m_mipMap);
|
||||
if (frames == nullptr || frames->empty())
|
||||
if (frames == NULL || frames->empty())
|
||||
{
|
||||
return; // Couldn't load a texture, skip it
|
||||
}
|
||||
@@ -248,10 +248,10 @@ StitchedTexture *PreStitchedTextureMap::getTexture(const wstring &name)
|
||||
app.DebugPrintf("Not implemented!\n");
|
||||
__debugbreak();
|
||||
#endif
|
||||
return nullptr;
|
||||
return NULL;
|
||||
#if 0
|
||||
StitchedTexture *result = texturesByName.find(name)->second;
|
||||
if (result == nullptr) result = missingPosition;
|
||||
if (result == NULL) result = missingPosition;
|
||||
return result;
|
||||
#endif
|
||||
}
|
||||
@@ -272,10 +272,10 @@ Texture *PreStitchedTextureMap::getStitchedTexture()
|
||||
// 4J Stu - register is a reserved keyword in C++
|
||||
Icon *PreStitchedTextureMap::registerIcon(const wstring &name)
|
||||
{
|
||||
Icon *result = nullptr;
|
||||
Icon *result = NULL;
|
||||
if (name.empty())
|
||||
{
|
||||
app.DebugPrintf("Don't register nullptr\n");
|
||||
app.DebugPrintf("Don't register NULL\n");
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
__debugbreak();
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user