Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -58,17 +58,17 @@ void _Polygon::render(Tesselator *t, float scale)
t->begin();
if (_flipNormal)
{
t->normal(-static_cast<float>(n->x), -static_cast<float>(n->y), -static_cast<float>(n->z));
t->normal(-(float)n->x, -(float)n->y, -(float)n->z);
}
else
{
t->normal(static_cast<float>(n->x), static_cast<float>(n->y), static_cast<float>(n->z));
t->normal((float)n->x, (float)n->y, (float)n->z);
}
for (int i = 0; i < 4; i++)
{
Vertex *v = vertices[i];
t->vertexUV(static_cast<float>(v->pos->x * scale), static_cast<float>(v->pos->y * scale), static_cast<float>(v->pos->z * scale), (float)( v->u), (float)( v->v));
t->vertexUV((float)(v->pos->x * scale), (float)( v->pos->y * scale), (float)( v->pos->z * scale), (float)( v->u), (float)( v->v));
}
t->end();
}