Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -58,17 +58,17 @@ void _Polygon::render(Tesselator *t, float scale)
|
||||
t->begin();
|
||||
if (_flipNormal)
|
||||
{
|
||||
t->normal(-static_cast<float>(n->x), -static_cast<float>(n->y), -static_cast<float>(n->z));
|
||||
t->normal(-(float)n->x, -(float)n->y, -(float)n->z);
|
||||
}
|
||||
else
|
||||
{
|
||||
t->normal(static_cast<float>(n->x), static_cast<float>(n->y), static_cast<float>(n->z));
|
||||
t->normal((float)n->x, (float)n->y, (float)n->z);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
Vertex *v = vertices[i];
|
||||
t->vertexUV(static_cast<float>(v->pos->x * scale), static_cast<float>(v->pos->y * scale), static_cast<float>(v->pos->z * scale), (float)( v->u), (float)( v->v));
|
||||
t->vertexUV((float)(v->pos->x * scale), (float)( v->pos->y * scale), (float)( v->pos->z * scale), (float)( v->u), (float)( v->v));
|
||||
}
|
||||
t->end();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user