Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -12,7 +12,7 @@ ResourceLocation PistonPieceRenderer::SIGN_LOCATION = ResourceLocation(TN_ITEM_S
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PistonPieceRenderer::PistonPieceRenderer()
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{
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tileRenderer = nullptr;
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tileRenderer = NULL;
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}
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void PistonPieceRenderer::render(shared_ptr<TileEntity> _entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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@@ -21,7 +21,7 @@ void PistonPieceRenderer::render(shared_ptr<TileEntity> _entity, double x, doubl
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shared_ptr<PistonPieceEntity> entity = dynamic_pointer_cast<PistonPieceEntity>(_entity);
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Tile *tile = Tile::tiles[entity->getId()];
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if (tile != nullptr && entity->getProgress(a) <= 1) // 4J - changed condition from < to <= as our chunk update is async to main thread and so we can have to render these with progress of 1
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if (tile != NULL && entity->getProgress(a) <= 1) // 4J - changed condition from < to <= as our chunk update is async to main thread and so we can have to render these with progress of 1
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{
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Tesselator *t = Tesselator::getInstance();
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bindTexture(&TextureAtlas::LOCATION_BLOCKS);
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@@ -35,7 +35,7 @@ void PistonPieceRenderer::render(shared_ptr<TileEntity> _entity, double x, doubl
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t->begin();
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t->offset(static_cast<float>(x) - entity->x + entity->getXOff(a), static_cast<float>(y) - entity->y + entity->getYOff(a), static_cast<float>(z) - entity->z + entity->getZOff(a));
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t->offset((float) x - entity->x + entity->getXOff(a), (float) y - entity->y + entity->getYOff(a), (float) z - entity->z + entity->getZOff(a));
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t->color(1, 1, 1);
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if (tile == Tile::pistonExtension && entity->getProgress(a) < 0.5f)
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{
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@@ -45,11 +45,11 @@ void PistonPieceRenderer::render(shared_ptr<TileEntity> _entity, double x, doubl
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else if (entity->isSourcePiston() && !entity->isExtending())
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{
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// special case for withdrawing the arm back into the base
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Tile::pistonExtension->setOverrideTopTexture(static_cast<PistonBaseTile *>(tile)->getPlatformTexture());
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Tile::pistonExtension->setOverrideTopTexture(((PistonBaseTile *) tile)->getPlatformTexture());
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tileRenderer->tesselatePistonArmNoCulling(Tile::pistonExtension, entity->x, entity->y, entity->z, entity->getProgress(a) < 0.5f, entity->getData());
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Tile::pistonExtension->clearOverrideTopTexture();
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t->offset(static_cast<float>(x) - entity->x, static_cast<float>(y) - entity->y, static_cast<float>(z) - entity->z);
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t->offset((float) x - entity->x, (float) y - entity->y, (float) z - entity->z);
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tileRenderer->tesselatePistonBaseForceExtended(tile, entity->x, entity->y, entity->z, entity->getData());
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}
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else
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