Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -17,7 +17,7 @@ ResourceLocation ParticleEngine::PARTICLES_LOCATION = ResourceLocation(TN_PARTIC
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ParticleEngine::ParticleEngine(Level *level, Textures *textures)
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{
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// if (level != nullptr) // 4J - removed - we want level to be initialised to *something*
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// if (level != NULL) // 4J - removed - we want level to be initialised to *something*
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{
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this->level = level;
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}
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@@ -188,8 +188,8 @@ void ParticleEngine::renderLit(shared_ptr<Entity> player, float a, int list)
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void ParticleEngine::setLevel(Level *level)
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{
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this->level = level;
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// 4J - we've now got a set of particle vectors for each dimension, and only clearing them when its game over & the level is set to nullptr
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if( level == nullptr )
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// 4J - we've now got a set of particle vectors for each dimension, and only clearing them when its game over & the level is set to NULL
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if( level == NULL )
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{
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for( int l = 0; l < 3; l++ )
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{
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@@ -218,7 +218,7 @@ void ParticleEngine::destroy(int x, int y, int z, int tid, int data)
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double yp = y + (yy + 0.5) / SD;
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double zp = z + (zz + 0.5) / SD;
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int face = random->nextInt(6);
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add((std::make_shared<TerrainParticle>(level, xp, yp, zp, xp - x - 0.5f, yp - y - 0.5f, zp - z - 0.5f, tile, face, data, textures))->init(x, y, z, data));
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add(( shared_ptr<TerrainParticle>(new TerrainParticle(level, xp, yp, zp, xp - x - 0.5f, yp - y - 0.5f, zp - z - 0.5f, tile, face, data, textures) ) )->init(x, y, z, data));
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}
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}
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@@ -237,7 +237,7 @@ void ParticleEngine::crack(int x, int y, int z, int face)
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if (face == 3) zp = z + tile->getShapeZ1() + r;
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if (face == 4) xp = x + tile->getShapeX0() - r;
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if (face == 5) xp = x + tile->getShapeX1() + r;
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add((std::make_shared<TerrainParticle>(level, xp, yp, zp, 0, 0, 0, tile, face, level->getData(x, y, z), textures))->init(x, y, z, level->getData(x, y, z))->setPower(0.2f)->scale(0.6f));
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add(( shared_ptr<TerrainParticle>(new TerrainParticle(level, xp, yp, zp, 0, 0, 0, tile, face, level->getData(x, y, z), textures) ) )->init(x, y, z, level->getData(x, y, z))->setPower(0.2f)->scale(0.6f));
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}
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