Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -19,7 +19,7 @@ void Particle::_init(Level *level, double x, double y, double z)
{
// 4J - added these initialisers
alpha = 1.0f;
tex = nullptr;
tex = NULL;
gravity = 0.0f;
setSize(0.2f, 0.2f);
@@ -35,7 +35,7 @@ void Particle::_init(Level *level, double x, double y, double z)
size = (random->nextFloat() * 0.5f + 0.5f) * 2;
lifetime = static_cast<int>(4 / (random->nextFloat() * 0.9f + 0.1f));
lifetime = (int) (4 / (random->nextFloat() * 0.9f + 0.1f));
age = 0;
texX = 0;
@@ -51,10 +51,10 @@ Particle::Particle(Level *level, double x, double y, double z, double xa, double
{
_init(level,x,y,z);
xd = xa + static_cast<float>(Math::random() * 2 - 1) * 0.4f;
yd = ya + static_cast<float>(Math::random() * 2 - 1) * 0.4f;
zd = za + static_cast<float>(Math::random() * 2 - 1) * 0.4f;
float speed = static_cast<float>(Math::random() + Math::random() + 1) * 0.15f;
xd = xa + (float) (Math::random() * 2 - 1) * 0.4f;
yd = ya + (float) (Math::random() * 2 - 1) * 0.4f;
zd = za + (float) (Math::random() * 2 - 1) * 0.4f;
float speed = (float) (Math::random() + Math::random() + 1) * 0.15f;
float dd = (float) (Mth::sqrt(xd * xd + yd * yd + zd * zd));
xd = xd / dd * speed * 0.4f;
@@ -156,7 +156,7 @@ void Particle::render(Tesselator *t, float a, float xa, float ya, float za, floa
float v1 = v0 + 0.999f / 16.0f;
float r = 0.1f * size;
if (tex != nullptr)
if (tex != NULL)
{
u0 = tex->getU0();
u1 = tex->getU1();
@@ -164,9 +164,9 @@ void Particle::render(Tesselator *t, float a, float xa, float ya, float za, floa
v1 = tex->getV1();
}
float x = static_cast<float>(xo + (this->x - xo) * a - xOff);
float y = static_cast<float>(yo + (this->y - yo) * a - yOff);
float z = static_cast<float>(zo + (this->z - zo) * a - zOff);
float x = (float) (xo + (this->x - xo) * a - xOff);
float y = (float) (yo + (this->y - yo) * a - yOff);
float z = (float) (zo + (this->z - zo) * a - zOff);
float br = 1.0f; // 4J - change brought forward from 1.8.2
if( !SharedConstants::TEXTURE_LIGHTING )