Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -4,12 +4,12 @@
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CustomSet::CustomSet()
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{
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m_NodePool = nullptr;
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m_NodePool = NULL;
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m_NodePoolSize = 0;
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m_NodePoolIndex = 0;
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m_HashSize = 1024;
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m_HashTable = static_cast<SCustomSetNode **>(malloc(m_HashSize * sizeof(SCustomSetNode)));
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m_HashTable = (SCustomSetNode**) malloc(m_HashSize * sizeof(SCustomSetNode));
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clear();
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}
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@@ -85,7 +85,7 @@ void CustomSet::insert(const ChunkPos &Key)
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unsigned int Index = Hash & (m_HashSize-1);
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Node->Hash = Hash;
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Node->key = Key;
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Node->Next = nullptr;
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Node->Next = NULL;
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// are any nodes in this hash index
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if( !m_HashTable[Index] )
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@@ -113,16 +113,16 @@ void CustomSet::resize()
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SCustomSetNode **NodePool;
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if( m_NodePool )
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{
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NodePool = static_cast<SCustomSetNode **>(realloc(m_NodePool, m_NodePoolSize * sizeof(SCustomSetNode)));
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NodePool = (SCustomSetNode**) realloc(m_NodePool, m_NodePoolSize * sizeof(SCustomSetNode));
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}
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else
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{
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NodePool = static_cast<SCustomSetNode **>(malloc(m_NodePoolSize * sizeof(SCustomSetNode)));
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NodePool = (SCustomSetNode**) malloc(m_NodePoolSize * sizeof(SCustomSetNode));
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}
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for( int i = 0;i < m_NodePoolSize - OldPoolSize;i += 1 )
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{
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NodePool[i + OldPoolSize] = static_cast<SCustomSetNode *>(malloc(sizeof(SCustomSetNode)));
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NodePool[i + OldPoolSize] = (SCustomSetNode*) malloc(sizeof(SCustomSetNode));
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}
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m_NodePool = NodePool;
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