Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -4,12 +4,12 @@
CustomSet::CustomSet()
{
m_NodePool = nullptr;
m_NodePool = NULL;
m_NodePoolSize = 0;
m_NodePoolIndex = 0;
m_HashSize = 1024;
m_HashTable = static_cast<SCustomSetNode **>(malloc(m_HashSize * sizeof(SCustomSetNode)));
m_HashTable = (SCustomSetNode**) malloc(m_HashSize * sizeof(SCustomSetNode));
clear();
}
@@ -85,7 +85,7 @@ void CustomSet::insert(const ChunkPos &Key)
unsigned int Index = Hash & (m_HashSize-1);
Node->Hash = Hash;
Node->key = Key;
Node->Next = nullptr;
Node->Next = NULL;
// are any nodes in this hash index
if( !m_HashTable[Index] )
@@ -113,16 +113,16 @@ void CustomSet::resize()
SCustomSetNode **NodePool;
if( m_NodePool )
{
NodePool = static_cast<SCustomSetNode **>(realloc(m_NodePool, m_NodePoolSize * sizeof(SCustomSetNode)));
NodePool = (SCustomSetNode**) realloc(m_NodePool, m_NodePoolSize * sizeof(SCustomSetNode));
}
else
{
NodePool = static_cast<SCustomSetNode **>(malloc(m_NodePoolSize * sizeof(SCustomSetNode)));
NodePool = (SCustomSetNode**) malloc(m_NodePoolSize * sizeof(SCustomSetNode));
}
for( int i = 0;i < m_NodePoolSize - OldPoolSize;i += 1 )
{
NodePool[i + OldPoolSize] = static_cast<SCustomSetNode *>(malloc(sizeof(SCustomSetNode)));
NodePool[i + OldPoolSize] = (SCustomSetNode*) malloc(sizeof(SCustomSetNode));
}
m_NodePool = NodePool;