Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -4,12 +4,12 @@
CustomMap::CustomMap()
{
m_NodePool = nullptr;
m_NodePool = NULL;
m_NodePoolSize = 0;
m_NodePoolIndex = 0;
m_HashSize = 1024;
m_HashTable = static_cast<SCustomMapNode **>(malloc(m_HashSize * sizeof(SCustomMapNode)));
m_HashTable = (SCustomMapNode**) malloc(m_HashSize * sizeof(SCustomMapNode));
clear();
}
@@ -87,7 +87,7 @@ void CustomMap::insert(const ChunkPos &Key, bool Value)
Node->Hash = Hash;
Node->first = Key;
Node->second = Value;
Node->Next = nullptr;
Node->Next = NULL;
// are any nodes in this hash index
if( !m_HashTable[Index] )
@@ -115,16 +115,16 @@ void CustomMap::resize()
SCustomMapNode **NodePool;
if( m_NodePool )
{
NodePool = static_cast<SCustomMapNode **>(realloc(m_NodePool, m_NodePoolSize * sizeof(SCustomMapNode)));
NodePool = (SCustomMapNode**) realloc(m_NodePool, m_NodePoolSize * sizeof(SCustomMapNode));
}
else
{
NodePool = static_cast<SCustomMapNode **>(malloc(m_NodePoolSize * sizeof(SCustomMapNode)));
NodePool = (SCustomMapNode**) malloc(m_NodePoolSize * sizeof(SCustomMapNode));
}
for( int i = 0;i < m_NodePoolSize - OldPoolSize;i += 1 )
{
NodePool[i + OldPoolSize] = static_cast<SCustomMapNode *>(malloc(sizeof(SCustomMapNode)));
NodePool[i + OldPoolSize] = (SCustomMapNode*) malloc(sizeof(SCustomMapNode));
}
m_NodePool = NodePool;