Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -10,22 +10,22 @@ bool SonyCommerce_Vita::m_bCommerceInitialised = false;
// SceNpCommerce2SessionInfo SonyCommerce_Vita::m_sessionInfo;
SonyCommerce_Vita::State SonyCommerce_Vita::m_state = e_state_noSession;
int SonyCommerce_Vita::m_errorCode = 0;
LPVOID SonyCommerce_Vita::m_callbackParam = nullptr;
LPVOID SonyCommerce_Vita::m_callbackParam = NULL;
void* SonyCommerce_Vita::m_receiveBuffer = nullptr;
void* SonyCommerce_Vita::m_receiveBuffer = NULL;
SonyCommerce_Vita::Event SonyCommerce_Vita::m_event;
std::queue<SonyCommerce_Vita::Message> SonyCommerce_Vita::m_messageQueue;
std::vector<SonyCommerce_Vita::ProductInfo>* SonyCommerce_Vita::m_pProductInfoList = nullptr;
SonyCommerce_Vita::ProductInfoDetailed* SonyCommerce_Vita::m_pProductInfoDetailed = nullptr;
SonyCommerce_Vita::ProductInfo* SonyCommerce_Vita::m_pProductInfo = nullptr;
std::vector<SonyCommerce_Vita::ProductInfo>* SonyCommerce_Vita::m_pProductInfoList = NULL;
SonyCommerce_Vita::ProductInfoDetailed* SonyCommerce_Vita::m_pProductInfoDetailed = NULL;
SonyCommerce_Vita::ProductInfo* SonyCommerce_Vita::m_pProductInfo = NULL;
SonyCommerce_Vita::CategoryInfo* SonyCommerce_Vita::m_pCategoryInfo = nullptr;
const char* SonyCommerce_Vita::m_pProductID = nullptr;
char* SonyCommerce_Vita::m_pCategoryID = nullptr;
SonyCommerce_Vita::CategoryInfo* SonyCommerce_Vita::m_pCategoryInfo = NULL;
const char* SonyCommerce_Vita::m_pProductID = NULL;
char* SonyCommerce_Vita::m_pCategoryID = NULL;
SonyCommerce_Vita::CheckoutInputParams SonyCommerce_Vita::m_checkoutInputParams;
SonyCommerce_Vita::DownloadListInputParams SonyCommerce_Vita::m_downloadInputParams;
SonyCommerce_Vita::CallbackFunc SonyCommerce_Vita::m_callbackFunc = nullptr;
SonyCommerce_Vita::CallbackFunc SonyCommerce_Vita::m_callbackFunc = NULL;
// sys_memory_container_t SonyCommerce_Vita::m_memContainer = SYS_MEMORY_CONTAINER_ID_INVALID;
bool SonyCommerce_Vita::m_bUpgradingTrial = false;
@@ -39,7 +39,7 @@ bool SonyCommerce_Vita::m_contextCreated=false; ///< npcommerce2 conte
SonyCommerce_Vita::Phase SonyCommerce_Vita::m_currentPhase = e_phase_stopped; ///< Current commerce2 util
// char SonyCommerce_Vita::m_commercebuffer[SCE_NP_COMMERCE2_RECV_BUF_SIZE];
C4JThread* SonyCommerce_Vita::m_tickThread = nullptr;
C4JThread* SonyCommerce_Vita::m_tickThread = NULL;
bool SonyCommerce_Vita::m_bLicenseChecked=false; // Check the trial/full license for the game
bool SonyCommerce_Vita::m_bLicenseInstalled=false; // set to true when the licence has been downloaded and installed (but maybe not checked yet)
bool SonyCommerce_Vita::m_bDownloadsPending=false; // set to true if there are any downloads happening in the background, so we check for them completing, and install when finished
@@ -60,12 +60,12 @@ static bool s_showingPSStoreIcon = false;
SonyCommerce_Vita::ProductInfoDetailed s_trialUpgradeProductInfoDetailed;
void SonyCommerce_Vita::Delete()
{
m_pProductInfoList=nullptr;
m_pProductInfoDetailed=nullptr;
m_pProductInfo=nullptr;
m_pCategoryInfo = nullptr;
m_pProductID = nullptr;
m_pCategoryID = nullptr;
m_pProductInfoList=NULL;
m_pProductInfoDetailed=NULL;
m_pProductInfo=NULL;
m_pCategoryInfo = NULL;
m_pProductID = NULL;
m_pCategoryID = NULL;
}
void SonyCommerce_Vita::Init()
@@ -108,7 +108,7 @@ bool SonyCommerce_Vita::LicenseChecked()
void SonyCommerce_Vita::CheckForTrialUpgradeKey()
{
StorageManager.CheckForTrialUpgradeKey(CheckForTrialUpgradeKey_Callback, nullptr);
StorageManager.CheckForTrialUpgradeKey(CheckForTrialUpgradeKey_Callback, NULL);
}
int SonyCommerce_Vita::Shutdown()
@@ -163,7 +163,7 @@ void SonyCommerce_Vita::checkBackgroundDownloadStatus()
// install the content
if(bInstallContent)
{
InstallContent(InstallContentCallback, nullptr);
InstallContent(InstallContentCallback, NULL);
}
}
}
@@ -665,7 +665,7 @@ int SonyCommerce_Vita::createContext()
// }
//
// // Create commerce2 context
// ret = sceNpCommerce2CreateCtx(SCE_NP_COMMERCE2_VERSION, &npId, commerce2Handler, nullptr, &m_contextId);
// ret = sceNpCommerce2CreateCtx(SCE_NP_COMMERCE2_VERSION, &npId, commerce2Handler, NULL, &m_contextId);
// if (ret < 0)
// {
// app.DebugPrintf(4,"createContext sceNpCommerce2CreateCtx problem\n");
@@ -771,7 +771,7 @@ void SonyCommerce_Vita::commerce2Handler( const sce::Toolkit::NP::Event& event)
// if(ret == SCE_OK)
// {
copyCategoryInfo(m_pCategoryInfo, g_categoryInfo.get());
m_pCategoryInfo = nullptr;
m_pCategoryInfo = NULL;
m_event = e_event_commerceGotCategoryInfo;
// }
@@ -781,7 +781,7 @@ void SonyCommerce_Vita::commerce2Handler( const sce::Toolkit::NP::Event& event)
case sce::Toolkit::NP::Event::UserEvent::commerceGotProductList:
{
copyProductList(m_pProductInfoList, g_productList.get());
m_pProductInfoDetailed = nullptr;
m_pProductInfoDetailed = NULL;
m_event = e_event_commerceGotProductList;
break;
}
@@ -791,12 +791,12 @@ void SonyCommerce_Vita::commerce2Handler( const sce::Toolkit::NP::Event& event)
if(m_pProductInfoDetailed)
{
copyDetailedProductInfo(m_pProductInfoDetailed, g_detailedProductInfo.get());
m_pProductInfoDetailed = nullptr;
m_pProductInfoDetailed = NULL;
}
else
{
copyAddDetailedProductInfo(m_pProductInfo, g_detailedProductInfo.get());
m_pProductInfo = nullptr;
m_pProductInfo = NULL;
}
m_event = e_event_commerceGotDetailedProductInfo;
break;
@@ -1180,7 +1180,7 @@ void SonyCommerce_Vita::processEvent()
break;
case e_event_commerceProductBrowseFinished:
app.DebugPrintf(4,"e_event_commerceProductBrowseFinished succeeded: 0x%x\n", m_errorCode);
if(m_callbackFunc!=nullptr)
if(m_callbackFunc!=NULL)
{
runCallback();
}
@@ -1232,7 +1232,7 @@ void SonyCommerce_Vita::processEvent()
ProfileManager.SetSysUIShowing(false);
// 4J-PB - if there's been an error - like dlc already purchased, the runcallback has already happened, and will crash this time
if(m_callbackFunc!=nullptr)
if(m_callbackFunc!=NULL)
{
// get the detailed product info again, to see if the purchase has happened or not
EnterCriticalSection(&m_queueLock);
@@ -1260,7 +1260,7 @@ void SonyCommerce_Vita::processEvent()
ProfileManager.SetSysUIShowing(false);
// 4J-PB - if there's been an error - like dlc already purchased, the runcallback has already happened, and will crash this time
if(m_callbackFunc!=nullptr)
if(m_callbackFunc!=NULL)
{
runCallback();
}
@@ -1328,10 +1328,10 @@ void SonyCommerce_Vita::CreateSession( CallbackFunc cb, LPVOID lpParam )
if(m_tickThread && (m_tickThread->isRunning() == false))
{
delete m_tickThread;
m_tickThread = nullptr;
m_tickThread = NULL;
}
if(m_tickThread == nullptr)
m_tickThread = new C4JThread(TickLoop, nullptr, "SonyCommerce_Vita tick");
if(m_tickThread == NULL)
m_tickThread = new C4JThread(TickLoop, NULL, "SonyCommerce_Vita tick");
if(m_tickThread->isRunning() == false)
{
m_currentPhase = e_phase_idle;
@@ -1439,7 +1439,7 @@ void SonyCommerce_Vita::DownloadAlreadyPurchased_Game( CallbackFunc cb, LPVOID l
void SonyCommerce_Vita::InstallContent( CallbackFunc cb, LPVOID lpParam )
{
if(m_callbackFunc == nullptr && m_messageQueue.size() == 0) // wait till other processes have finished
if(m_callbackFunc == NULL && m_messageQueue.size() == 0) // wait till other processes have finished
{
EnterCriticalSection(&m_queueLock);
m_bInstallingContent = true;