Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -10,22 +10,22 @@ bool SonyCommerce_Vita::m_bCommerceInitialised = false;
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// SceNpCommerce2SessionInfo SonyCommerce_Vita::m_sessionInfo;
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SonyCommerce_Vita::State SonyCommerce_Vita::m_state = e_state_noSession;
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int SonyCommerce_Vita::m_errorCode = 0;
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LPVOID SonyCommerce_Vita::m_callbackParam = nullptr;
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LPVOID SonyCommerce_Vita::m_callbackParam = NULL;
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void* SonyCommerce_Vita::m_receiveBuffer = nullptr;
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void* SonyCommerce_Vita::m_receiveBuffer = NULL;
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SonyCommerce_Vita::Event SonyCommerce_Vita::m_event;
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std::queue<SonyCommerce_Vita::Message> SonyCommerce_Vita::m_messageQueue;
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std::vector<SonyCommerce_Vita::ProductInfo>* SonyCommerce_Vita::m_pProductInfoList = nullptr;
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SonyCommerce_Vita::ProductInfoDetailed* SonyCommerce_Vita::m_pProductInfoDetailed = nullptr;
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SonyCommerce_Vita::ProductInfo* SonyCommerce_Vita::m_pProductInfo = nullptr;
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std::vector<SonyCommerce_Vita::ProductInfo>* SonyCommerce_Vita::m_pProductInfoList = NULL;
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SonyCommerce_Vita::ProductInfoDetailed* SonyCommerce_Vita::m_pProductInfoDetailed = NULL;
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SonyCommerce_Vita::ProductInfo* SonyCommerce_Vita::m_pProductInfo = NULL;
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SonyCommerce_Vita::CategoryInfo* SonyCommerce_Vita::m_pCategoryInfo = nullptr;
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const char* SonyCommerce_Vita::m_pProductID = nullptr;
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char* SonyCommerce_Vita::m_pCategoryID = nullptr;
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SonyCommerce_Vita::CategoryInfo* SonyCommerce_Vita::m_pCategoryInfo = NULL;
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const char* SonyCommerce_Vita::m_pProductID = NULL;
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char* SonyCommerce_Vita::m_pCategoryID = NULL;
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SonyCommerce_Vita::CheckoutInputParams SonyCommerce_Vita::m_checkoutInputParams;
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SonyCommerce_Vita::DownloadListInputParams SonyCommerce_Vita::m_downloadInputParams;
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SonyCommerce_Vita::CallbackFunc SonyCommerce_Vita::m_callbackFunc = nullptr;
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SonyCommerce_Vita::CallbackFunc SonyCommerce_Vita::m_callbackFunc = NULL;
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// sys_memory_container_t SonyCommerce_Vita::m_memContainer = SYS_MEMORY_CONTAINER_ID_INVALID;
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bool SonyCommerce_Vita::m_bUpgradingTrial = false;
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@@ -39,7 +39,7 @@ bool SonyCommerce_Vita::m_contextCreated=false; ///< npcommerce2 conte
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SonyCommerce_Vita::Phase SonyCommerce_Vita::m_currentPhase = e_phase_stopped; ///< Current commerce2 util
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// char SonyCommerce_Vita::m_commercebuffer[SCE_NP_COMMERCE2_RECV_BUF_SIZE];
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C4JThread* SonyCommerce_Vita::m_tickThread = nullptr;
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C4JThread* SonyCommerce_Vita::m_tickThread = NULL;
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bool SonyCommerce_Vita::m_bLicenseChecked=false; // Check the trial/full license for the game
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bool SonyCommerce_Vita::m_bLicenseInstalled=false; // set to true when the licence has been downloaded and installed (but maybe not checked yet)
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bool SonyCommerce_Vita::m_bDownloadsPending=false; // set to true if there are any downloads happening in the background, so we check for them completing, and install when finished
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@@ -60,12 +60,12 @@ static bool s_showingPSStoreIcon = false;
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SonyCommerce_Vita::ProductInfoDetailed s_trialUpgradeProductInfoDetailed;
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void SonyCommerce_Vita::Delete()
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{
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m_pProductInfoList=nullptr;
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m_pProductInfoDetailed=nullptr;
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m_pProductInfo=nullptr;
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m_pCategoryInfo = nullptr;
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m_pProductID = nullptr;
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m_pCategoryID = nullptr;
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m_pProductInfoList=NULL;
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m_pProductInfoDetailed=NULL;
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m_pProductInfo=NULL;
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m_pCategoryInfo = NULL;
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m_pProductID = NULL;
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m_pCategoryID = NULL;
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}
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void SonyCommerce_Vita::Init()
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@@ -108,7 +108,7 @@ bool SonyCommerce_Vita::LicenseChecked()
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void SonyCommerce_Vita::CheckForTrialUpgradeKey()
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{
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StorageManager.CheckForTrialUpgradeKey(CheckForTrialUpgradeKey_Callback, nullptr);
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StorageManager.CheckForTrialUpgradeKey(CheckForTrialUpgradeKey_Callback, NULL);
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}
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int SonyCommerce_Vita::Shutdown()
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@@ -163,7 +163,7 @@ void SonyCommerce_Vita::checkBackgroundDownloadStatus()
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// install the content
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if(bInstallContent)
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{
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InstallContent(InstallContentCallback, nullptr);
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InstallContent(InstallContentCallback, NULL);
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}
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}
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}
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@@ -665,7 +665,7 @@ int SonyCommerce_Vita::createContext()
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// }
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//
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// // Create commerce2 context
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// ret = sceNpCommerce2CreateCtx(SCE_NP_COMMERCE2_VERSION, &npId, commerce2Handler, nullptr, &m_contextId);
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// ret = sceNpCommerce2CreateCtx(SCE_NP_COMMERCE2_VERSION, &npId, commerce2Handler, NULL, &m_contextId);
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// if (ret < 0)
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// {
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// app.DebugPrintf(4,"createContext sceNpCommerce2CreateCtx problem\n");
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@@ -771,7 +771,7 @@ void SonyCommerce_Vita::commerce2Handler( const sce::Toolkit::NP::Event& event)
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// if(ret == SCE_OK)
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// {
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copyCategoryInfo(m_pCategoryInfo, g_categoryInfo.get());
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m_pCategoryInfo = nullptr;
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m_pCategoryInfo = NULL;
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m_event = e_event_commerceGotCategoryInfo;
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// }
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@@ -781,7 +781,7 @@ void SonyCommerce_Vita::commerce2Handler( const sce::Toolkit::NP::Event& event)
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case sce::Toolkit::NP::Event::UserEvent::commerceGotProductList:
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{
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copyProductList(m_pProductInfoList, g_productList.get());
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m_pProductInfoDetailed = nullptr;
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m_pProductInfoDetailed = NULL;
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m_event = e_event_commerceGotProductList;
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break;
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}
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@@ -791,12 +791,12 @@ void SonyCommerce_Vita::commerce2Handler( const sce::Toolkit::NP::Event& event)
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if(m_pProductInfoDetailed)
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{
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copyDetailedProductInfo(m_pProductInfoDetailed, g_detailedProductInfo.get());
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m_pProductInfoDetailed = nullptr;
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m_pProductInfoDetailed = NULL;
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}
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else
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{
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copyAddDetailedProductInfo(m_pProductInfo, g_detailedProductInfo.get());
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m_pProductInfo = nullptr;
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m_pProductInfo = NULL;
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}
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m_event = e_event_commerceGotDetailedProductInfo;
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break;
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@@ -1180,7 +1180,7 @@ void SonyCommerce_Vita::processEvent()
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break;
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case e_event_commerceProductBrowseFinished:
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app.DebugPrintf(4,"e_event_commerceProductBrowseFinished succeeded: 0x%x\n", m_errorCode);
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if(m_callbackFunc!=nullptr)
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if(m_callbackFunc!=NULL)
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{
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runCallback();
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}
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@@ -1232,7 +1232,7 @@ void SonyCommerce_Vita::processEvent()
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ProfileManager.SetSysUIShowing(false);
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// 4J-PB - if there's been an error - like dlc already purchased, the runcallback has already happened, and will crash this time
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if(m_callbackFunc!=nullptr)
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if(m_callbackFunc!=NULL)
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{
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// get the detailed product info again, to see if the purchase has happened or not
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EnterCriticalSection(&m_queueLock);
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@@ -1260,7 +1260,7 @@ void SonyCommerce_Vita::processEvent()
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ProfileManager.SetSysUIShowing(false);
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// 4J-PB - if there's been an error - like dlc already purchased, the runcallback has already happened, and will crash this time
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if(m_callbackFunc!=nullptr)
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if(m_callbackFunc!=NULL)
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{
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runCallback();
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}
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@@ -1328,10 +1328,10 @@ void SonyCommerce_Vita::CreateSession( CallbackFunc cb, LPVOID lpParam )
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if(m_tickThread && (m_tickThread->isRunning() == false))
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{
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delete m_tickThread;
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m_tickThread = nullptr;
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m_tickThread = NULL;
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}
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if(m_tickThread == nullptr)
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m_tickThread = new C4JThread(TickLoop, nullptr, "SonyCommerce_Vita tick");
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if(m_tickThread == NULL)
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m_tickThread = new C4JThread(TickLoop, NULL, "SonyCommerce_Vita tick");
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if(m_tickThread->isRunning() == false)
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{
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m_currentPhase = e_phase_idle;
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@@ -1439,7 +1439,7 @@ void SonyCommerce_Vita::DownloadAlreadyPurchased_Game( CallbackFunc cb, LPVOID l
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void SonyCommerce_Vita::InstallContent( CallbackFunc cb, LPVOID lpParam )
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{
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if(m_callbackFunc == nullptr && m_messageQueue.size() == 0) // wait till other processes have finished
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if(m_callbackFunc == NULL && m_messageQueue.size() == 0) // wait till other processes have finished
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{
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EnterCriticalSection(&m_queueLock);
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m_bInstallingContent = true;
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