Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -331,7 +331,7 @@ void hexStrToBin(
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val <<= 4;
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}
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else {
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if (pBinBuf != nullptr && binOffset < binBufSize) {
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if (pBinBuf != NULL && binOffset < binBufSize) {
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memcpy(pBinBuf + binOffset, &val, 1);
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val = 0;
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}
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@@ -339,7 +339,7 @@ void hexStrToBin(
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}
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}
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if (val != 0 && pBinBuf != nullptr && binOffset < binBufSize) {
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if (val != 0 && pBinBuf != NULL && binOffset < binBufSize) {
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memcpy(pBinBuf + binOffset, &val, 1);
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}
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@@ -403,7 +403,7 @@ void PSVitaNPToolkit::init()
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// extern void npStateCallback(SceNpServiceState state, int retCode, void *userdata);
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ret = sceNpRegisterServiceStateCallback(npStateCallback, nullptr);
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ret = sceNpRegisterServiceStateCallback(npStateCallback, NULL);
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if (ret < 0)
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{
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app.DebugPrintf("sceNpRegisterServiceStateCallback() failed. ret = 0x%x\n", ret);
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