Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -331,7 +331,7 @@ void hexStrToBin(
val <<= 4;
}
else {
if (pBinBuf != nullptr && binOffset < binBufSize) {
if (pBinBuf != NULL && binOffset < binBufSize) {
memcpy(pBinBuf + binOffset, &val, 1);
val = 0;
}
@@ -339,7 +339,7 @@ void hexStrToBin(
}
}
if (val != 0 && pBinBuf != nullptr && binOffset < binBufSize) {
if (val != 0 && pBinBuf != NULL && binOffset < binBufSize) {
memcpy(pBinBuf + binOffset, &val, 1);
}
@@ -403,7 +403,7 @@ void PSVitaNPToolkit::init()
// extern void npStateCallback(SceNpServiceState state, int retCode, void *userdata);
ret = sceNpRegisterServiceStateCallback(npStateCallback, nullptr);
ret = sceNpRegisterServiceStateCallback(npStateCallback, NULL);
if (ret < 0)
{
app.DebugPrintf("sceNpRegisterServiceStateCallback() failed. ret = 0x%x\n", ret);