Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -242,7 +242,7 @@ public:
|
||||
Icon_SPU *getTexture(int face, int data);
|
||||
Icon_SPU *getTexture(int face);
|
||||
public:
|
||||
void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
|
||||
void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
|
||||
double getShapeX0();
|
||||
double getShapeX1();
|
||||
double getShapeY0();
|
||||
@@ -465,7 +465,7 @@ public:
|
||||
double getShapeZ1() { return ms_pTileData->zz1[id]; }
|
||||
Material_SPU* getMaterial();
|
||||
|
||||
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
|
||||
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
|
||||
virtual void updateDefaultShape();
|
||||
virtual void setShape(float x0, float y0, float z0, float x1, float y1, float z1);
|
||||
virtual float getBrightness(ChunkRebuildData *level, int x, int y, int z);
|
||||
|
||||
Reference in New Issue
Block a user