Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -242,7 +242,7 @@ public:
Icon_SPU *getTexture(int face, int data);
Icon_SPU *getTexture(int face);
public:
void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
double getShapeX0();
double getShapeX1();
double getShapeY0();
@@ -465,7 +465,7 @@ public:
double getShapeZ1() { return ms_pTileData->zz1[id]; }
Material_SPU* getMaterial();
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
virtual void updateDefaultShape();
virtual void setShape(float x0, float y0, float z0, float x1, float y1, float z1);
virtual float getBrightness(ChunkRebuildData *level, int x, int y, int z);