Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -92,7 +92,7 @@
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#include <new>
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#include "AnvilTile_SPU.h"
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TileData_SPU* Tile_SPU::ms_pTileData = nullptr;
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TileData_SPU* Tile_SPU::ms_pTileData = NULL;
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Tile_SPU Tile_SPU::m_tiles[256];
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@@ -181,7 +181,7 @@ Icon_SPU *Tile_SPU::getTexture(ChunkRebuildData *level, int x, int y, int z, int
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}
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Icon_SPU *icon = nullptr;
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Icon_SPU *icon = NULL;
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if(opaque)
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{
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LeafTile_SPU::setFancy(false);
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@@ -215,13 +215,13 @@ Icon_SPU *Tile_SPU::getTexture(int face)
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// void Tile_SPU::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, Entity *source)
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// {
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// AABB *aabb = getAABB(level, x, y, z);
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// if (aabb != nullptr && box->intersects(aabb)) boxes->push_back(aabb);
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// if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb);
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// }
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//
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// void Tile_SPU::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes)
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// {
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// AABB *aabb = getAABB(level, x, y, z);
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// if (aabb != nullptr && box->intersects(aabb)) boxes->push_back(aabb);
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// if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb);
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// }
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//
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// AABB *Tile_SPU::getAABB(Level *level, int x, int y, int z)
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@@ -368,18 +368,18 @@ Icon_SPU *Tile_SPU::getTexture(int face)
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// Vec3 *zh0 = a->clipZ(b, zz0);
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// Vec3 *zh1 = a->clipZ(b, zz1);
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//
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// Vec3 *closest = nullptr;
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// Vec3 *closest = NULL;
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//
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// if (containsX(xh0) && (closest == nullptr || a->distanceTo(xh0) < a->distanceTo(closest))) closest = xh0;
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// if (containsX(xh1) && (closest == nullptr || a->distanceTo(xh1) < a->distanceTo(closest))) closest = xh1;
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// if (containsY(yh0) && (closest == nullptr || a->distanceTo(yh0) < a->distanceTo(closest))) closest = yh0;
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// if (containsY(yh1) && (closest == nullptr || a->distanceTo(yh1) < a->distanceTo(closest))) closest = yh1;
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// if (containsZ(zh0) && (closest == nullptr || a->distanceTo(zh0) < a->distanceTo(closest))) closest = zh0;
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// if (containsZ(zh1) && (closest == nullptr || a->distanceTo(zh1) < a->distanceTo(closest))) closest = zh1;
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// if (containsX(xh0) && (closest == NULL || a->distanceTo(xh0) < a->distanceTo(closest))) closest = xh0;
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// if (containsX(xh1) && (closest == NULL || a->distanceTo(xh1) < a->distanceTo(closest))) closest = xh1;
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// if (containsY(yh0) && (closest == NULL || a->distanceTo(yh0) < a->distanceTo(closest))) closest = yh0;
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// if (containsY(yh1) && (closest == NULL || a->distanceTo(yh1) < a->distanceTo(closest))) closest = yh1;
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// if (containsZ(zh0) && (closest == NULL || a->distanceTo(zh0) < a->distanceTo(closest))) closest = zh0;
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// if (containsZ(zh1) && (closest == NULL || a->distanceTo(zh1) < a->distanceTo(closest))) closest = zh1;
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//
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// LeaveCriticalSection(&m_csShape);
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//
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// if (closest == nullptr) return nullptr;
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// if (closest == NULL) return NULL;
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//
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// int face = -1;
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//
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@@ -395,19 +395,19 @@ Icon_SPU *Tile_SPU::getTexture(int face)
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//
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// bool Tile_SPU::containsX(Vec3 *v)
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// {
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// if( v == nullptr) return false;
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// if( v == NULL) return false;
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// return v->y >= yy0 && v->y <= yy1 && v->z >= zz0 && v->z <= zz1;
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// }
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//
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// bool Tile_SPU::containsY(Vec3 *v)
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// {
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// if( v == nullptr) return false;
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// if( v == NULL) return false;
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// return v->x >= xx0 && v->x <= xx1 && v->z >= zz0 && v->z <= zz1;
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// }
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//
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// bool Tile_SPU::containsZ(Vec3 *v)
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// {
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// if( v == nullptr) return false;
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// if( v == NULL) return false;
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// return v->x >= xx0 && v->x <= xx1 && v->y >= yy0 && v->y <= yy1;
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// }
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//
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@@ -516,7 +516,7 @@ void Tile_SPU::updateDefaultShape()
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// // 4J Stu - Special case - only record a crop destroy if is fully grown
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// if(id==Tile_SPU::crops_Id)
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// {
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// if( Tile_SPU::crops->getResource(data, nullptr, 0) > 0 )
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// if( Tile_SPU::crops->getResource(data, NULL, 0) > 0 )
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// player->awardStat(Stats::blocksMined[id], 1);
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// }
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// else
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@@ -533,7 +533,7 @@ void Tile_SPU::updateDefaultShape()
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// if (isCubeShaped() && !isEntityTile[id] && EnchantmentHelper::hasSilkTouch(player->inventory))
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// {
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// shared_ptr<ItemInstance> item = getSilkTouchItemInstance(data);
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// if (item != nullptr)
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// if (item != NULL)
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// {
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// popResource(level, x, y, z, item);
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// }
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@@ -625,7 +625,7 @@ float Tile_SPU::getShadeBrightness(ChunkRebuildData *level, int x, int y, int z)
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Tile_SPU* Tile_SPU::createFromID( int tileID )
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{
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if(tileID == 0)
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return nullptr;
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return NULL;
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if(m_tiles[tileID].id != -1)
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return &m_tiles[tileID];
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