Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -92,7 +92,7 @@
#include <new>
#include "AnvilTile_SPU.h"
TileData_SPU* Tile_SPU::ms_pTileData = nullptr;
TileData_SPU* Tile_SPU::ms_pTileData = NULL;
Tile_SPU Tile_SPU::m_tiles[256];
@@ -181,7 +181,7 @@ Icon_SPU *Tile_SPU::getTexture(ChunkRebuildData *level, int x, int y, int z, int
}
Icon_SPU *icon = nullptr;
Icon_SPU *icon = NULL;
if(opaque)
{
LeafTile_SPU::setFancy(false);
@@ -215,13 +215,13 @@ Icon_SPU *Tile_SPU::getTexture(int face)
// void Tile_SPU::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, Entity *source)
// {
// AABB *aabb = getAABB(level, x, y, z);
// if (aabb != nullptr && box->intersects(aabb)) boxes->push_back(aabb);
// if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb);
// }
//
// void Tile_SPU::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes)
// {
// AABB *aabb = getAABB(level, x, y, z);
// if (aabb != nullptr && box->intersects(aabb)) boxes->push_back(aabb);
// if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb);
// }
//
// AABB *Tile_SPU::getAABB(Level *level, int x, int y, int z)
@@ -368,18 +368,18 @@ Icon_SPU *Tile_SPU::getTexture(int face)
// Vec3 *zh0 = a->clipZ(b, zz0);
// Vec3 *zh1 = a->clipZ(b, zz1);
//
// Vec3 *closest = nullptr;
// Vec3 *closest = NULL;
//
// if (containsX(xh0) && (closest == nullptr || a->distanceTo(xh0) < a->distanceTo(closest))) closest = xh0;
// if (containsX(xh1) && (closest == nullptr || a->distanceTo(xh1) < a->distanceTo(closest))) closest = xh1;
// if (containsY(yh0) && (closest == nullptr || a->distanceTo(yh0) < a->distanceTo(closest))) closest = yh0;
// if (containsY(yh1) && (closest == nullptr || a->distanceTo(yh1) < a->distanceTo(closest))) closest = yh1;
// if (containsZ(zh0) && (closest == nullptr || a->distanceTo(zh0) < a->distanceTo(closest))) closest = zh0;
// if (containsZ(zh1) && (closest == nullptr || a->distanceTo(zh1) < a->distanceTo(closest))) closest = zh1;
// if (containsX(xh0) && (closest == NULL || a->distanceTo(xh0) < a->distanceTo(closest))) closest = xh0;
// if (containsX(xh1) && (closest == NULL || a->distanceTo(xh1) < a->distanceTo(closest))) closest = xh1;
// if (containsY(yh0) && (closest == NULL || a->distanceTo(yh0) < a->distanceTo(closest))) closest = yh0;
// if (containsY(yh1) && (closest == NULL || a->distanceTo(yh1) < a->distanceTo(closest))) closest = yh1;
// if (containsZ(zh0) && (closest == NULL || a->distanceTo(zh0) < a->distanceTo(closest))) closest = zh0;
// if (containsZ(zh1) && (closest == NULL || a->distanceTo(zh1) < a->distanceTo(closest))) closest = zh1;
//
// LeaveCriticalSection(&m_csShape);
//
// if (closest == nullptr) return nullptr;
// if (closest == NULL) return NULL;
//
// int face = -1;
//
@@ -395,19 +395,19 @@ Icon_SPU *Tile_SPU::getTexture(int face)
//
// bool Tile_SPU::containsX(Vec3 *v)
// {
// if( v == nullptr) return false;
// if( v == NULL) return false;
// return v->y >= yy0 && v->y <= yy1 && v->z >= zz0 && v->z <= zz1;
// }
//
// bool Tile_SPU::containsY(Vec3 *v)
// {
// if( v == nullptr) return false;
// if( v == NULL) return false;
// return v->x >= xx0 && v->x <= xx1 && v->z >= zz0 && v->z <= zz1;
// }
//
// bool Tile_SPU::containsZ(Vec3 *v)
// {
// if( v == nullptr) return false;
// if( v == NULL) return false;
// return v->x >= xx0 && v->x <= xx1 && v->y >= yy0 && v->y <= yy1;
// }
//
@@ -516,7 +516,7 @@ void Tile_SPU::updateDefaultShape()
// // 4J Stu - Special case - only record a crop destroy if is fully grown
// if(id==Tile_SPU::crops_Id)
// {
// if( Tile_SPU::crops->getResource(data, nullptr, 0) > 0 )
// if( Tile_SPU::crops->getResource(data, NULL, 0) > 0 )
// player->awardStat(Stats::blocksMined[id], 1);
// }
// else
@@ -533,7 +533,7 @@ void Tile_SPU::updateDefaultShape()
// if (isCubeShaped() && !isEntityTile[id] && EnchantmentHelper::hasSilkTouch(player->inventory))
// {
// shared_ptr<ItemInstance> item = getSilkTouchItemInstance(data);
// if (item != nullptr)
// if (item != NULL)
// {
// popResource(level, x, y, z, item);
// }
@@ -625,7 +625,7 @@ float Tile_SPU::getShadeBrightness(ChunkRebuildData *level, int x, int y, int z)
Tile_SPU* Tile_SPU::createFromID( int tileID )
{
if(tileID == 0)
return nullptr;
return NULL;
if(m_tiles[tileID].id != -1)
return &m_tiles[tileID];