Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -72,8 +72,8 @@ public:
|
||||
|
||||
void tesselateInWorldFixedTexture( Tile_SPU* tile, int x, int y, int z, Icon_SPU *fixedTexture ); // 4J renamed to differentiate from tesselateInWorld
|
||||
void tesselateInWorldNoCulling( Tile_SPU* tile, int x, int y, int z, int forceData = -1,
|
||||
TileEntity* forceEntity = nullptr ); // 4J added forceData, forceEntity param
|
||||
bool tesselateInWorld( Tile_SPU* tt, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr ); // 4J added forceData, forceEntity param
|
||||
TileEntity* forceEntity = NULL ); // 4J added forceData, forceEntity param
|
||||
bool tesselateInWorld( Tile_SPU* tt, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL ); // 4J added forceData, forceEntity param
|
||||
|
||||
private:
|
||||
bool tesselateAirPortalFrameInWorld(TheEndPortalFrameTile *tt, int x, int y, int z);
|
||||
|
||||
Reference in New Issue
Block a user