Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -15,7 +15,7 @@ public:
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public:
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StairTile_SPU(int id) : Tile_SPU(id) {}
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void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
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void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
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bool isSolidRender(bool isServerLevel = false);
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int getRenderShape();
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void setBaseShape(ChunkRebuildData *level, int x, int y, int z);
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