Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -6,7 +6,7 @@ class PistonExtensionTile_SPU : public Tile_SPU
public:
PistonExtensionTile_SPU(int id) : Tile_SPU(id) {}
virtual Icon_SPU *getTexture(int face, int data) { return nullptr; }
virtual Icon_SPU *getTexture(int face, int data) { return NULL; }
virtual int getRenderShape() { return SHAPE_PISTON_EXTENSION; }
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
// virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param