Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -211,12 +211,12 @@ double LiquidTile_SPU::getSlopeAngle(ChunkRebuildData *level, int x, int y, int
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if (m->getID() == Material_SPU::water_Id)
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{
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TileRef_SPU tRef(Tile_SPU::water_Id);
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flow = static_cast<LiquidTile_SPU *>(tRef.getPtr())->getFlow(level, x, y, z);
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flow = ((LiquidTile_SPU*)tRef.getPtr())->getFlow(level, x, y, z);
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}
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if (m->getID() == Material_SPU::lava_Id)
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{
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TileRef_SPU tRef(Tile_SPU::lava_Id);
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flow = static_cast<LiquidTile_SPU *>(tRef.getPtr())->getFlow(level, x, y, z);
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flow = ((LiquidTile_SPU*)tRef.getPtr())->getFlow(level, x, y, z);
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}
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if (flow.x == 0 && flow.z == 0) return -1000;
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return atan2(flow.z, flow.x) - MATH_PI / 2;
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