Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -211,12 +211,12 @@ double LiquidTile_SPU::getSlopeAngle(ChunkRebuildData *level, int x, int y, int
if (m->getID() == Material_SPU::water_Id)
{
TileRef_SPU tRef(Tile_SPU::water_Id);
flow = static_cast<LiquidTile_SPU *>(tRef.getPtr())->getFlow(level, x, y, z);
flow = ((LiquidTile_SPU*)tRef.getPtr())->getFlow(level, x, y, z);
}
if (m->getID() == Material_SPU::lava_Id)
{
TileRef_SPU tRef(Tile_SPU::lava_Id);
flow = static_cast<LiquidTile_SPU *>(tRef.getPtr())->getFlow(level, x, y, z);
flow = ((LiquidTile_SPU*)tRef.getPtr())->getFlow(level, x, y, z);
}
if (flow.x == 0 && flow.z == 0) return -1000;
return atan2(flow.z, flow.x) - MATH_PI / 2;