Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -24,29 +24,29 @@ public:
void set(int16_t _x, int16_t _y, int16_t _w, int16_t _h, int texWidth, int texHeight)
{
x0 = static_cast<int16_t>(4096 * (float(_x) / texWidth));
y0 = static_cast<int16_t>(4096 * (float(_y) / texHeight));
x1 = x0 + static_cast<int16_t>(4096 * (float(_w) / texWidth));
y1 = y0 + static_cast<int16_t>(4096 * (float(_h) / texHeight));
x0 = (int16_t)(4096 * (float(_x) / texWidth));
y0 = (int16_t)(4096 * (float(_y) / texHeight));
x1 = x0 + (int16_t)(4096 * (float(_w) / texWidth));
y1 = y0 + (int16_t)(4096 * (float(_h) / texHeight));
}
void flipHorizontal() { int16_t temp = x0; x0 = x1; x1 = temp; }
void flipVertical() { int16_t temp = y0; y0 = y1; y1 = temp; }
float getU0() const { return (static_cast<float>(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); }
float getU1() const { return (static_cast<float>(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); }
float getU0() const { return (float(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); }
float getU1() const { return (float(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); }
float getU(double offset) const
{
float diff = getU1() - getU0();
return getU0() + (diff * (static_cast<float>(offset) / 16));//SharedConstants::WORLD_RESOLUTION));
return getU0() + (diff * ((float) offset / 16));//SharedConstants::WORLD_RESOLUTION));
}
float getV0() const { return (static_cast<float>(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); }
float getV1() const { return (static_cast<float>(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); }
float getV0() const { return (float(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); }
float getV1() const { return (float(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); }
float getV(double offset) const
{
float diff = getV1() - getV0();
return getV0() + (diff * (static_cast<float>(offset) / 16)); //SharedConstants::WORLD_RESOLUTION));
return getV0() + (diff * ((float) offset / 16)); //SharedConstants::WORLD_RESOLUTION));
}
// virtual wstring getName() const = 0;