Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -9,7 +9,7 @@ public:
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static const int TOP_SLOT_BIT = 8;
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HalfSlabTile_SPU(int id) : Tile_SPU(id) {}
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
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virtual void updateDefaultShape();
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virtual bool isSolidRender(bool isServerLevel);
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virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
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