Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -24,7 +24,7 @@ public:
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virtual bool blocksLight() { return false; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual int getRenderShape() { return Tile_SPU::SHAPE_DOOR; }
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr); // 4J added forceData, forceEntity param
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
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int getDir(ChunkRebuildData *level, int x, int y, int z);
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bool isOpen(ChunkRebuildData *level, int x, int y, int z);
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