Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -356,9 +356,9 @@ void MemSect(int sect)
#endif
ID3D11Device* g_pd3dDevice = nullptr;
ID3D11DeviceContext* g_pImmediateContext = nullptr;
IDXGISwapChain* g_pSwapChain = nullptr;
ID3D11Device* g_pd3dDevice = NULL;
ID3D11DeviceContext* g_pImmediateContext = NULL;
IDXGISwapChain* g_pSwapChain = NULL;
bool g_bBootedFromInvite = false;
//--------------------------------------------------------------------------------------
@@ -420,7 +420,7 @@ static void * load_file( char const * name )
void debugSaveGameDirect()
{
C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, nullptr, "debugSaveGameDirect");
C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, NULL, "debugSaveGameDirect");
thread->Run();
thread->WaitForCompletion(1000);
}
@@ -447,7 +447,7 @@ int simpleMessageBoxCallback( UINT uiTitle, UINT uiText,
ui.RequestMessageBox( uiTitle, uiText,
uiOptionA, uiOptionC, dwPad,
Func, lpParam, app.GetStringTable(),
nullptr, 0
NULL, 0
);
return 0;
@@ -633,7 +633,7 @@ int LoadSysModules()
DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPath);
DEBUG_PRINTF("usrdirPath - %s\n",usrdirPath);
ret=cellGamePatchCheck(&sizeBD,nullptr);
ret=cellGamePatchCheck(&sizeBD,NULL);
if(ret < 0)
{
DEBUG_PRINTF("cellGamePatchCheck() Error: 0x%x\n", ret);
@@ -839,7 +839,7 @@ int main()
else
ui.init(1280,480);
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't nullptr
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
// 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
app.GetCommerce()->CheckForTrialUpgradeKey();
@@ -862,7 +862,7 @@ int main()
}
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, nullptr);
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
if ( FAILED( hr ) )
{
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
@@ -977,24 +977,24 @@ int main()
free(szTemp);
StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
if(baOptionsIcon.data!=nullptr)
if(baOptionsIcon.data!=NULL)
{
delete [] baOptionsIcon.data;
}
if(baSaveThumbnail.data!=nullptr)
if(baSaveThumbnail.data!=NULL)
{
delete [] baSaveThumbnail.data;
}
if(baSaveImage.data!=nullptr)
if(baSaveImage.data!=NULL)
{
delete [] baSaveImage.data;
}
wstring wsName=L"Graphics\\SaveChest.png";
byteArray baSaveLoadIcon = app.getArchiveFile(wsName);
if(baSaveLoadIcon.data!=nullptr)
if(baSaveLoadIcon.data!=NULL)
{
StorageManager.SetSaveLoadIcon((PBYTE)baSaveLoadIcon.data, baSaveLoadIcon.length);
delete [] baSaveLoadIcon.data;
@@ -1039,7 +1039,7 @@ int main()
}*/
// set the achievement text for a trial achievement, now we have the string table loaded
ProfileManager.SetTrialTextStringTable(nullptr, IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
ProfileManager.SetTrialTextStringTable(NULL, IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
#ifndef __PS3__
ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
@@ -1109,7 +1109,7 @@ int main()
// It's ok to do this for the primary PSN player here - it has this data locally. All other players need to do it on PSN sign in.
// bool bChatRestricted=false;
// ProfileManager.GetChatAndContentRestrictions(0,&bChatRestricted,nullptr,nullptr);
// ProfileManager.GetChatAndContentRestrictions(0,&bChatRestricted,NULL,NULL);
// 4J-PB - really want to wait until we've read the options, so we can set the right language if they've chosen one other than the default
// bool bOptionsRead=false;
@@ -1198,7 +1198,7 @@ int main()
else
{
MemSect(28);
pMinecraft->soundEngine->tick(nullptr, 0.0f);
pMinecraft->soundEngine->tick(NULL, 0.0f);
MemSect(0);
pMinecraft->textures->tick(true,false);
IntCache::Reset();
@@ -1369,7 +1369,7 @@ vector<uint8_t *> vRichPresenceStrings;
uint8_t * AddRichPresenceString(int iID)
{
uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
if( strUtf8 != nullptr )
if( strUtf8 != NULL )
{
vRichPresenceStrings.push_back(strUtf8);
}
@@ -1379,7 +1379,7 @@ uint8_t * AddRichPresenceString(int iID)
void FreeRichPresenceStrings()
{
uint8_t *strUtf8;
for(size_t i=0;i<vRichPresenceStrings.size();i++)
for(int i=0;i<vRichPresenceStrings.size();i++)
{
strUtf8=vRichPresenceStrings.at(i);
free(strUtf8);