Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -3,7 +3,7 @@
#include "EdgeZLib.h"
#include "edge/zlib/edgezlib_ppu.h"
static CellSpurs* s_pSpurs = nullptr;
static CellSpurs* s_pSpurs = NULL;
//Set this to 5 if you want deflate/inflate to run in parallel on 5 SPUs.
@@ -12,7 +12,7 @@ const uint32_t kMaxNumDeflateQueueEntries = 64;
static CellSpursEventFlag s_eventFlagDeflate; //Cannot be on stack
static CellSpursTaskset s_taskSetDeflate; //Cannot be on stack
static EdgeZlibDeflateQHandle s_deflateQueue;
static void* s_pDeflateQueueBuffer = nullptr;
static void* s_pDeflateQueueBuffer = NULL;
static void* s_pDeflateTaskContext[kNumDeflateTasks];
static uint32_t s_numElementsToCompress; //Cannot be on stack
@@ -22,7 +22,7 @@ const uint32_t kMaxNumInflateQueueEntries = 64;
static CellSpursEventFlag s_eventFlagInflate; //Cannot be on stack
static CellSpursTaskset s_taskSetInflate; //Cannot be on stack
static EdgeZlibInflateQHandle s_inflateQueue;
static void* s_pInflateQueueBuffer = nullptr;
static void* s_pInflateQueueBuffer = NULL;
static void* s_pInflateTaskContext[kNumInflateTasks];
static uint32_t s_numElementsToDecompress; //Cannot be on stack
@@ -195,9 +195,9 @@ bool EdgeZLib::Compress(void* pDestination, uint32_t* pDestSize, const void* pSo
// The Deflate Task will wake up and process this work.
//
//////////////////////////////////////////////////////////////////////////
uint32_t* pDst = nullptr;
uint32_t* pDst = NULL;
bool findingSizeOnly = false;
if(pDestination == nullptr && *pDestSize == 0)
if(pDestination == NULL && *pDestSize == 0)
{
pDst = (uint32_t*)malloc(SrcSize);
findingSizeOnly = true;