Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -28,7 +28,7 @@
//
// void CompressedTileStorage::compress_SPUSendEvent(int upgradeBlock/*=-1*/)
// {
// if(g_pCompressSPUThread == nullptr)
// if(g_pCompressSPUThread == NULL)
// {
// sys_event_port_create(&g_basicEventPort, SYS_EVENT_PORT_LOCAL, SYS_EVENT_PORT_NO_NAME);
// sys_event_queue_attribute_t queue_attr = {SYS_SYNC_PRIORITY, SYS_PPU_QUEUE};
@@ -194,7 +194,7 @@ private:
cell::Spurs::JobQueue::JobQueue<JOB_QUEUE_DEPTH> *pJobQueue;
public:
static C4JSpursJobQueue& getMainJobQueue() {if(m_pMainJobQueue == nullptr) m_pMainJobQueue = new C4JSpursJobQueue; return *m_pMainJobQueue;}
static C4JSpursJobQueue& getMainJobQueue() {if(m_pMainJobQueue == NULL) m_pMainJobQueue = new C4JSpursJobQueue; return *m_pMainJobQueue;}
C4JSpursJobQueue();
void shutdown();