Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -28,7 +28,7 @@
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//
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// void CompressedTileStorage::compress_SPUSendEvent(int upgradeBlock/*=-1*/)
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// {
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// if(g_pCompressSPUThread == nullptr)
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// if(g_pCompressSPUThread == NULL)
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// {
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// sys_event_port_create(&g_basicEventPort, SYS_EVENT_PORT_LOCAL, SYS_EVENT_PORT_NO_NAME);
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// sys_event_queue_attribute_t queue_attr = {SYS_SYNC_PRIORITY, SYS_PPU_QUEUE};
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@@ -194,7 +194,7 @@ private:
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cell::Spurs::JobQueue::JobQueue<JOB_QUEUE_DEPTH> *pJobQueue;
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public:
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static C4JSpursJobQueue& getMainJobQueue() {if(m_pMainJobQueue == nullptr) m_pMainJobQueue = new C4JSpursJobQueue; return *m_pMainJobQueue;}
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static C4JSpursJobQueue& getMainJobQueue() {if(m_pMainJobQueue == NULL) m_pMainJobQueue = new C4JSpursJobQueue; return *m_pMainJobQueue;}
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C4JSpursJobQueue();
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void shutdown();
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