Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -17,8 +17,8 @@ public:
int GetType() { return m_type; }
void *GetBufferPointer() { return m_pBuffer; }
int GetBufferSize() { return m_bufferSize; }
void Release() { delete m_pBuffer; m_pBuffer = nullptr; }
bool Allocated() { return m_pBuffer != nullptr; }
void Release() { delete m_pBuffer; m_pBuffer = NULL; }
bool Allocated() { return m_pBuffer != NULL; }
};
typedef struct
@@ -60,7 +60,7 @@ public:
void InitialiseContext();
void StartFrame();
void Present();
void Clear(int flags, D3D11_RECT *pRect = nullptr);
void Clear(int flags, D3D11_RECT *pRect = NULL);
void SetClearColour(const float colourRGBA[4]);
bool IsWidescreen();
bool IsHiDef();