Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -39,7 +39,7 @@ int user_malloc_init_for_tls(void)
return 1;
}
addr = nullptr;
addr = NULL;
//E Map direct memory to the process address space
//J ダイレクトメモリをプロセスアドレス空間にマップする
res = sceKernelMapDirectMemory(&addr, HEAP_SIZE, SCE_KERNEL_PROT_CPU_READ | SCE_KERNEL_PROT_CPU_WRITE, 0, s_memStart, s_memAlign);
@@ -52,7 +52,7 @@ int user_malloc_init_for_tls(void)
//E Generate mspace
//J mspace を生成する
s_mspace = sceLibcMspaceCreate("User Malloc For TLS", addr, HEAP_SIZE, 0);
if (s_mspace == nullptr) {
if (s_mspace == NULL) {
//E Error handling
//J エラー処理
return 1;
@@ -67,7 +67,7 @@ int user_malloc_fini_for_tls(void)
{
int res;
if (s_mspace != nullptr) {
if (s_mspace != NULL) {
//E Free mspace
//J mspace を解放する
res = sceLibcMspaceDestroy(s_mspace);