Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -50,7 +50,7 @@ IDOC extern int gdraw_orbis_SetResourceMemory(gdraw_orbis_resourcetype type, S32
currently hold.
SetResourceMemory takes a void* argument for the address of the resource pool.
Pass in nullptr and zero bytes to reset a specific pool.
Pass in NULL and zero bytes to reset a specific pool.
Resource pool memory has certain alignment requirements - see the #defines
above. If you pass in an unaligned pointer, GDraw will automatically clip off
@@ -86,7 +86,7 @@ IDOC extern GDrawFunctions * gdraw_orbis_CreateContext(S32 w, S32 h, void *conte
There can only be one GDraw context active at any one time.
If initialization fails for some reason (the main reason would be an out of memory condition),
nullptr is returned. Otherwise, you can pass the return value to IggySetGDraw. */
NULL is returned. Otherwise, you can pass the return value to IggySetGDraw. */
IDOC extern void gdraw_orbis_DestroyContext(void);
/* Destroys the current GDraw context, if any.
@@ -126,7 +126,7 @@ IDOC extern void gdraw_orbis_End(gdraw_orbis_staging_stats *staging_stats);
staging_stats will be filled with stats for the staging buffer, denoting how much memory
was actually used and which allocations were attempted. If you're not interested, just
pass nullptr. */
pass NULL. */
IDOC extern void gdraw_orbis_SetTileOrigin(sce::Gnm::RenderTarget *color, sce::Gnm::DepthRenderTarget *depth, S32 x, S32 y);
/* This sets the main color and depth buffers that GDraw should render to and the