Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -252,7 +252,7 @@ void ModelHorse::render(shared_ptr<Entity> entity, float time, float r, float bo
bool largeEars = type == EntityHorse::TYPE_DONKEY || type == EntityHorse::TYPE_MULE;
float sizeFactor = entityhorse->getFoalScale();
bool rider = (entityhorse->rider.lock() != nullptr);
bool rider = (entityhorse->rider.lock() != NULL);
if (saddled)
{
@@ -401,7 +401,7 @@ void ModelHorse::prepareMobModel(shared_ptr<LivingEntity> mob, float wp, float w
float openMouth = entityhorse->getMouthAnim(a);
bool tail = entityhorse->tailCounter != 0;
bool saddled = entityhorse->isSaddled();
bool rider = entityhorse->rider.lock() != nullptr;
bool rider = entityhorse->rider.lock() != NULL;
float bob = mob->tickCount + a;
float legAnim1 = cos((wp * 0.6662f) + 3.141593f);