Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -23,8 +23,8 @@ public:
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) {}
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0) {}
virtual void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a) {}
virtual ModelPart *getRandomModelPart(Random random) {return cubes.at(random.nextInt(static_cast<int>(cubes.size())));}
virtual ModelPart * AddOrRetrievePart(SKIN_BOX *pBox) { return nullptr;}
virtual ModelPart *getRandomModelPart(Random random) {return cubes.at(random.nextInt((int)cubes.size()));}
virtual ModelPart * AddOrRetrievePart(SKIN_BOX *pBox) { return NULL;}
void setMapTex(wstring id, int x, int y);
TexOffs *getMapTex(wstring id);