Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -16,15 +16,15 @@ void MobSpawnerRenderer::render(shared_ptr<TileEntity> _spawner, double x, doubl
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void MobSpawnerRenderer::render(BaseMobSpawner *spawner, double x, double y, double z, float a)
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{
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glPushMatrix();
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glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y), static_cast<float>(z) + 0.5f);
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glTranslatef((float) x + 0.5f, (float) y, (float) z + 0.5f);
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shared_ptr<Entity> e = spawner->getDisplayEntity();
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if (e != nullptr)
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if (e != NULL)
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{
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e->setLevel(spawner->getLevel());
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float s = 7 / 16.0f;
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glTranslatef(0, 0.4f, 0);
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glRotatef(static_cast<float>(spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0);
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glRotatef((float) (spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0);
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glRotatef(-30, 1, 0, 0);
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glTranslatef(0, -0.4f, 0);
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glScalef(s, s, s);
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