Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -133,10 +133,10 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
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#ifdef __PSVITA__
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Offset = -0.03f;
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#endif
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t->vertexUV((float)(x + 0 + vo), (float)( y + h - vo), (float)( Offset), static_cast<float>(0), static_cast<float>(1));
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t->vertexUV((float)(x + w - vo), (float)( y + h - vo), (float)( Offset), static_cast<float>(1), static_cast<float>(1));
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t->vertexUV((float)(x + w - vo), (float)( y + 0 + vo), (float)( Offset), static_cast<float>(1), static_cast<float>(0));
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t->vertexUV((float)(x + 0 + vo), (float)( y + 0 + vo), (float)( Offset), static_cast<float>(0), static_cast<float>(0));
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t->vertexUV((float)(x + 0 + vo), (float)( y + h - vo), (float)( Offset), (float)( 0), (float)( 1));
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t->vertexUV((float)(x + w - vo), (float)( y + h - vo), (float)( Offset), (float)( 1), (float)( 1));
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t->vertexUV((float)(x + w - vo), (float)( y + 0 + vo), (float)( Offset), (float)( 1), (float)( 0));
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t->vertexUV((float)(x + 0 + vo), (float)( y + 0 + vo), (float)( Offset), (float)( 0), (float)( 0));
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t->end();
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glEnable(GL_ALPHA_TEST);
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glDisable(GL_BLEND);
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@@ -165,9 +165,9 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
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}
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#endif
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// 4J Stu - For item frame renders, the player is nullptr. We do not want to show player icons on the frames.
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if(player == nullptr && (imgIndex != 12)) continue;
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else if (player != nullptr && imgIndex == 12) continue;
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// 4J Stu - For item frame renders, the player is NULL. We do not want to show player icons on the frames.
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if(player == NULL && (imgIndex != 12)) continue;
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else if (player != NULL && imgIndex == 12) continue;
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else if( imgIndex == 12 && dec->entityId != entityId) continue;
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glPushMatrix();
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@@ -182,10 +182,10 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
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float v1 = (imgIndex / 4 + 1) / 4.0f;
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t->begin();
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t->vertexUV(static_cast<float>(-1), static_cast<float>(+1), static_cast<float>(0), (float)( u0), (float)( v0));
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t->vertexUV(static_cast<float>(+1), static_cast<float>(+1), static_cast<float>(0), (float)( u1), (float)( v0));
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t->vertexUV(static_cast<float>(+1), static_cast<float>(-1), static_cast<float>(0), (float)( u1), (float)( v1));
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t->vertexUV(static_cast<float>(-1), static_cast<float>(-1), static_cast<float>(0), (float)( u0), (float)( v1));
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t->vertexUV((float)(-1), (float)( +1), (float)( 0), (float)( u0), (float)( v0));
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t->vertexUV((float)(+1), (float)( +1), (float)( 0), (float)( u1), (float)( v0));
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t->vertexUV((float)(+1), (float)( -1), (float)( 0), (float)( u1), (float)( v1));
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t->vertexUV((float)(-1), (float)( -1), (float)( 0), (float)( u0), (float)( v1));
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t->end();
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glPopMatrix();
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fIconZ-=0.01f;
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@@ -201,9 +201,9 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
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char imgIndex = dec->img;
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imgIndex -= 16;
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// 4J Stu - For item frame renders, the player is nullptr. We do not want to show player icons on the frames.
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if(player == nullptr && (imgIndex != 12)) continue;
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else if (player != nullptr && imgIndex == 12) continue;
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// 4J Stu - For item frame renders, the player is NULL. We do not want to show player icons on the frames.
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if(player == NULL && (imgIndex != 12)) continue;
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else if (player != NULL && imgIndex == 12) continue;
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else if( imgIndex == 12 && dec->entityId != entityId) continue;
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glPushMatrix();
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@@ -218,10 +218,10 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
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float v1 = (imgIndex / 4 + 1) / 4.0f;
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t->begin();
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t->vertexUV(static_cast<float>(-1), static_cast<float>(+1), static_cast<float>(0), (float)( u0), (float)( v0));
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t->vertexUV(static_cast<float>(+1), static_cast<float>(+1), static_cast<float>(0), (float)( u1), (float)( v0));
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t->vertexUV(static_cast<float>(+1), static_cast<float>(-1), static_cast<float>(0), (float)( u1), (float)( v1));
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t->vertexUV(static_cast<float>(-1), static_cast<float>(-1), static_cast<float>(0), (float)( u0), (float)( v1));
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t->vertexUV((float)(-1), (float)( +1), (float)( 0), (float)( u0), (float)( v0));
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t->vertexUV((float)(+1), (float)( +1), (float)( 0), (float)( u1), (float)( v0));
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t->vertexUV((float)(+1), (float)( -1), (float)( 0), (float)( u1), (float)( v1));
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t->vertexUV((float)(-1), (float)( -1), (float)( 0), (float)( u0), (float)( v1));
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t->end();
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glPopMatrix();
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fIconZ-=0.01f;
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@@ -239,7 +239,7 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
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//#else
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// 4J Stu - TU-1 hotfix
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// DCR: Render the players current position here instead
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if(player != nullptr)
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if(player != NULL)
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{
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wchar_t playerPosText[32];
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ZeroMemory(&playerPosText, sizeof(wchar_t) * 32);
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