Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -52,9 +52,9 @@ typedef struct _NetworkGameInitData
_NetworkGameInitData()
{
seed = 0;
saveData = nullptr;
saveData = NULL;
settings = 0;
levelGen = nullptr;
levelGen = NULL;
texturePackId = 0;
findSeed = false;
xzSize = LEVEL_LEGACY_WIDTH;
@@ -236,7 +236,8 @@ private:
public:
void addPostProcessRequest(ChunkSource *chunkSource, int x, int z);
static PlayerList *getPlayerList() { if( server != nullptr) return server->players; else return nullptr; }
public:
static PlayerList *getPlayerList() { if( server != NULL ) return server->players; else return NULL; }
static void SetTimeOfDay(int64_t time) { setTimeOfDayAtEndOfTick = true; setTimeOfDay = time; }
static void SetTime(int64_t time) { setTimeAtEndOfTick = true; setTime = time; }