Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -52,9 +52,9 @@ typedef struct _NetworkGameInitData
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_NetworkGameInitData()
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{
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seed = 0;
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saveData = nullptr;
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saveData = NULL;
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settings = 0;
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levelGen = nullptr;
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levelGen = NULL;
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texturePackId = 0;
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findSeed = false;
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xzSize = LEVEL_LEGACY_WIDTH;
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@@ -236,7 +236,8 @@ private:
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public:
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void addPostProcessRequest(ChunkSource *chunkSource, int x, int z);
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static PlayerList *getPlayerList() { if( server != nullptr) return server->players; else return nullptr; }
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public:
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static PlayerList *getPlayerList() { if( server != NULL ) return server->players; else return NULL; }
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static void SetTimeOfDay(int64_t time) { setTimeOfDayAtEndOfTick = true; setTimeOfDay = time; }
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static void SetTime(int64_t time) { setTimeAtEndOfTick = true; setTime = time; }
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