Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -114,7 +114,7 @@ public:
void addPendingLocalConnection(int idx, ClientConnection *connection);
void connectionDisconnected(int idx, DisconnectPacket::eDisconnectReason reason) { m_connectionFailed[idx] = true; m_connectionFailedReason[idx] = reason; }
shared_ptr<MultiplayerLocalPlayer> createExtraLocalPlayer(int idx, const wstring& name, int pad, int iDimension, ClientConnection *clientConnection = nullptr,MultiPlayerLevel *levelpassedin=nullptr);
shared_ptr<MultiplayerLocalPlayer> createExtraLocalPlayer(int idx, const wstring& name, int pad, int iDimension, ClientConnection *clientConnection = NULL,MultiPlayerLevel *levelpassedin=NULL);
void createPrimaryLocalPlayer(int iPad);
bool setLocalPlayerIdx(int idx);
int getLocalPlayerIdx();