Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -42,12 +42,12 @@ void MinecartRenderer::render(shared_ptr<Entity> _cart, double x, double y, doub
float xRot = cart->xRotO + (cart->xRot - cart->xRotO) * a;
if (p != nullptr)
if (p != NULL)
{
Vec3 *p0 = cart->getPosOffs(xx, yy, zz, r);
Vec3 *p1 = cart->getPosOffs(xx, yy, zz, -r);
if (p0 == nullptr) p0 = p;
if (p1 == nullptr) p1 = p;
if (p0 == NULL) p0 = p;
if (p1 == NULL) p1 = p;
x += p->x - xx;
y += (p0->y + p1->y) / 2 - yy;
@@ -60,11 +60,11 @@ void MinecartRenderer::render(shared_ptr<Entity> _cart, double x, double y, doub
else
{
dir = dir->normalize();
rot = static_cast<float>(atan2(dir->z, dir->x) * 180 / PI);
xRot = static_cast<float>(atan(dir->y) * 73);
rot = (float) (atan2(dir->z, dir->x) * 180 / PI);
xRot = (float) (atan(dir->y) * 73);
}
}
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glTranslatef((float) x, (float) y, (float) z);
glRotatef(180 - rot, 0, 1, 0);
glRotatef(-xRot, 0, 0, 1);
@@ -80,7 +80,7 @@ void MinecartRenderer::render(shared_ptr<Entity> _cart, double x, double y, doub
Tile *tile = cart->getDisplayTile();
int tileData = cart->getDisplayData();
if (tile != nullptr)
if (tile != NULL)
{
glPushMatrix();