Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -15,7 +15,7 @@ LavaParticle::LavaParticle(Level *level, double x, double y, double z) : Particl
size *= (random->nextFloat() * 2 + 0.2f);
oSize = size;
lifetime = static_cast<int>(16 / (Math::random() * 0.8 + 0.2));
lifetime = (int) (16 / (Math::random() * 0.8 + 0.2));
noPhysics = false;
setMiscTex(49);
}
@@ -40,7 +40,7 @@ float LavaParticle::getBrightness(float a)
void LavaParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float s = (age + a) / static_cast<float>(lifetime);
float s = (age + a) / (float) lifetime;
size = oSize * (1 - s*s);
Particle::render(t, a, xa, ya, za, xa2, za2);
}
@@ -52,7 +52,7 @@ void LavaParticle::tick()
zo = z;
if (age++ >= lifetime) remove();
float odds = age / static_cast<float>(lifetime);
float odds = age / (float) lifetime;
if (random->nextFloat() > odds) level->addParticle(eParticleType_smoke, x, y, z, xd, yd, zd);
yd -= 0.03;