Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -22,14 +22,14 @@ void ItemSpriteRenderer::render(shared_ptr<Entity> e, double x, double y, double
{
// the icon is already cached in the item object, so there should not be any performance impact by not caching it here
Icon *icon = sourceItem->getIcon(sourceItemAuxValue);
if (icon == nullptr)
if (icon == NULL)
{
return;
}
glPushMatrix();
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glTranslatef((float) x, (float) y, (float) z);
glEnable(GL_RESCALE_NORMAL);
glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
bindTexture(e);
@@ -72,10 +72,10 @@ void ItemSpriteRenderer::renderIcon(Tesselator *t, Icon *icon)
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( r - yo), static_cast<float>(0), (float)( u1), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( r - yo), static_cast<float>(0), (float)( u0), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( r - yo), (float)( 0), (float)( u1), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( r - yo), (float)( 0), (float)( u0), (float)( v0));
t->end();
}