Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -8,7 +8,7 @@
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ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
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{
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ModelPart *pAttachTo=nullptr;
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ModelPart *pAttachTo=NULL;
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switch(pBox->ePart)
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{
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@@ -37,17 +37,17 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
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if(pNewBox)
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{
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if((pNewBox->getfU()!=static_cast<int>(pBox->fU)) || (pNewBox->getfV()!=static_cast<int>(pBox->fV)))
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if((pNewBox->getfU()!=(int)pBox->fU) || (pNewBox->getfV()!=(int)pBox->fV))
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{
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app.DebugPrintf("HumanoidModel::AddOrRetrievePart - Box geometry was found, but with different uvs\n");
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pNewBox=nullptr;
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pNewBox=NULL;
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}
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}
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if(pNewBox==nullptr)
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if(pNewBox==NULL)
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{
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//app.DebugPrintf("HumanoidModel::AddOrRetrievePart - Adding box to model part\n");
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pNewBox = new ModelPart(this, static_cast<int>(pBox->fU), static_cast<int>(pBox->fV));
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pNewBox = new ModelPart(this, (int)pBox->fU, (int)pBox->fV);
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pNewBox->visible=false;
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pNewBox->addHumanoidBox(pBox->fX, pBox->fY, pBox->fZ, pBox->fW, pBox->fH, pBox->fD, 0);
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// 4J-PB - don't compile here, since the lighting isn't set up. It'll be compiled on first use.
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@@ -142,7 +142,7 @@ HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight
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void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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if(entity != nullptr)
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if(entity != NULL)
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{
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m_uiAnimOverrideBitmask=entity->getAnimOverrideBitmask();
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}
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