Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -25,12 +25,12 @@ HugeExplosionParticle::HugeExplosionParticle(Textures *textures, Level *level, d
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gCol = g * br;
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bCol = b * br;
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size = 1 - static_cast<float>(xa) * 0.5f;
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size = 1 - (float) xa * 0.5f;
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}
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void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
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{
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int tex = static_cast<int>((life + a) * 15 / lifeTime);
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int tex = (int) ((life + a) * 15 / lifeTime);
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if (tex > 15) return;
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textures->bindTexture(&EXPLOSION_LOCATION);
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@@ -41,9 +41,9 @@ void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, f
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float r = 2.0f * size;
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float x = static_cast<float>(xo + (this->x - xo) * a - xOff);
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float y = static_cast<float>(yo + (this->y - yo) * a - yOff);
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float z = static_cast<float>(zo + (this->z - zo) * a - zOff);
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float x = (float) (xo + (this->x - xo) * a - xOff);
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float y = (float) (yo + (this->y - yo) * a - yOff);
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float z = (float) (zo + (this->z - zo) * a - zOff);
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// 4J - don't render explosion particles that are less than 3 metres away, to try and avoid large particles that are causing us problems with photosensitivity testing
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float distSq = (x*x + y*y + z*z);
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