Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -15,14 +15,14 @@ FlameParticle::FlameParticle(Level *level, double x, double y, double z, double
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oSize = size;
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rCol = gCol = bCol = 1.0f;
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lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2))+4;
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lifetime = (int)(8/(Math::random()*0.8+0.2))+4;
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noPhysics = true;
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setMiscTex(48);
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}
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void FlameParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
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{
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float s = (age + a) / static_cast<float>(lifetime);
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float s = (age + a) / (float) lifetime;
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size = oSize * (1 - s*s*0.5f);
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Particle::render(t, a, xa, ya, za, xa2, za2);
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}
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@@ -37,7 +37,7 @@ int FlameParticle::getLightColor(float a)
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int br1 = (br) & 0xff;
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int br2 = (br >> 16) & 0xff;
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br1 += static_cast<int>(l * 15 * 16);
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br1 += (int) (l * 15 * 16);
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if (br1 > 15 * 16) br1 = 15 * 16;
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return br1 | br2 << 16;
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}
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