Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -15,14 +15,14 @@ FlameParticle::FlameParticle(Level *level, double x, double y, double z, double
oSize = size;
rCol = gCol = bCol = 1.0f;
lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2))+4;
lifetime = (int)(8/(Math::random()*0.8+0.2))+4;
noPhysics = true;
setMiscTex(48);
}
void FlameParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float s = (age + a) / static_cast<float>(lifetime);
float s = (age + a) / (float) lifetime;
size = oSize * (1 - s*s*0.5f);
Particle::render(t, a, xa, ya, za, xa2, za2);
}
@@ -37,7 +37,7 @@ int FlameParticle::getLightColor(float a)
int br1 = (br) & 0xff;
int br2 = (br >> 16) & 0xff;
br1 += static_cast<int>(l * 15 * 16);
br1 += (int) (l * 15 * 16);
if (br1 > 15 * 16) br1 = 15 * 16;
return br1 | br2 << 16;
}