Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -17,7 +17,7 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d
glPushMatrix();
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glTranslatef((float) x, (float) y, (float) z);
glEnable(GL_RESCALE_NORMAL);
glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
int xi = 1;
@@ -39,17 +39,17 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u1), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u0), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 1 - yo), (float)( 0), (float)( u1), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 1 - yo), (float)( 0), (float)( u0), (float)( v0));
t->end();
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
if (hook->owner != nullptr)
if (hook->owner != NULL)
{
float swing = hook->owner->getAttackAnim(a);
float swing2 = (float) Mth::sin(sqrt(swing) * PI);
@@ -82,9 +82,9 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d
double yh = hook->yo + (hook->y - hook->yo) * a + 4 / 16.0f;
double zh = hook->zo + (hook->z - hook->zo) * a;
double xa = static_cast<float>(xp - xh);
double ya = static_cast<float>(yp - yh);
double za = static_cast<float>(zp - zh);
double xa = (float) (xp - xh);
double ya = (float) (yp - yh);
double za = (float) (zp - zh);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
@@ -93,8 +93,8 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float aa = i / static_cast<float>(steps);
t->vertex(static_cast<float>(x + xa * aa), static_cast<float>(y + ya * (aa * aa + aa) * 0.5 + 4 / 16.0f), static_cast<float>(z + za * aa));
float aa = i / (float) steps;
t->vertex((float)(x + xa * aa), (float)( y + ya * (aa * aa + aa) * 0.5 + 4 / 16.0f), (float)( z + za * aa));
}
t->end();
glEnable(GL_LIGHTING);