Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -20,7 +20,7 @@ void FireballRenderer::render(shared_ptr<Entity> _fireball, double x, double y,
glPushMatrix();
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glTranslatef((float) x, (float) y, (float) z);
glEnable(GL_RESCALE_NORMAL);
float s = scale;
glScalef(s / 1.0f, s / 1.0f, s / 1.0f);
@@ -43,10 +43,10 @@ void FireballRenderer::render(shared_ptr<Entity> _fireball, double x, double y,
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u1), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u0), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 1 - yo), (float)( 0), (float)( u1), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 1 - yo), (float)( 0), (float)( u0), (float)( v0));
t->end();
glDisable(GL_RESCALE_NORMAL);
@@ -61,7 +61,7 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
Icon *tex = Tile::fire->getTextureLayer(0);
glPushMatrix();
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glTranslatef((float) x, (float) y, (float) z);
float s = e->bbWidth * 1.4f;
glScalef(s, s, s);
@@ -75,7 +75,7 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
// float yo = 0.0f;
float h = e->bbHeight / s;
float yo = static_cast<float>(e->y - e->bb->y0);
float yo = (float) (e->y - e->bb->y0);
//glRotatef(-entityRenderDispatcher->playerRotY, 0, 1, 0);
@@ -99,10 +99,10 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
u1 = u0;
u0 = tmp;
t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 1.4f - yo), static_cast<float>(0), (float)( u0), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 1.4f - yo), static_cast<float>(0), (float)( u1), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 1.4f - yo), (float)( 0), (float)( u0), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 1.4f - yo), (float)( 0), (float)( u1), (float)( v0));
t->end();
glPopMatrix();