Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -22,7 +22,7 @@ void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, d
if (level->getTile(floor(tile->x), floor(tile->y), floor(tile->z)) != tile->tile)
{
glPushMatrix();
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glTranslatef((float) x, (float) y, (float) z);
bindTexture(tile); // 4J was L"/terrain.png"
Tile *tt = Tile::tiles[tile->tile];
@@ -37,7 +37,7 @@ void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, d
Tesselator *t = Tesselator::getInstance();
t->begin();
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f);
tileRenderer->tesselateAnvilInWorld(static_cast<AnvilTile *>(tt), Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);
tileRenderer->tesselateAnvilInWorld((AnvilTile *) tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);
t->offset(0, 0, 0);
t->end();
}
@@ -51,7 +51,7 @@ void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, d
t->offset(0, 0, 0);
t->end();
}
else if( tt != nullptr )
else if( tt != NULL )
{
tileRenderer->setShape(tt);
tileRenderer->renderBlock(tt, level, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);