Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -20,7 +20,7 @@ void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y,
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{
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shared_ptr<ExperienceOrb> orb = dynamic_pointer_cast<ExperienceOrb>(_orb);
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glPushMatrix();
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glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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glTranslatef((float) x, (float) y, (float) z);
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int icon = orb->getIcon();
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bindTexture(orb); // 4J was L"/item/xporb.png"
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@@ -50,9 +50,9 @@ void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y,
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}
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float br = 255.0f;
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float rr = (orb->tickCount + a) / 2;
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int rc = static_cast<int>((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br);
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int gc = static_cast<int>(br);
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int bc = static_cast<int>((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br);
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int rc = (int) ((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br);
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int gc = (int) (br);
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int bc = (int) ((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br);
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int col = rc << 16 | gc << 8 | bc;
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glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
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glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
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