Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -20,7 +20,7 @@ void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y,
{
shared_ptr<ExperienceOrb> orb = dynamic_pointer_cast<ExperienceOrb>(_orb);
glPushMatrix();
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glTranslatef((float) x, (float) y, (float) z);
int icon = orb->getIcon();
bindTexture(orb); // 4J was L"/item/xporb.png"
@@ -50,9 +50,9 @@ void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y,
}
float br = 255.0f;
float rr = (orb->tickCount + a) / 2;
int rc = static_cast<int>((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br);
int gc = static_cast<int>(br);
int bc = static_cast<int>((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br);
int rc = (int) ((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br);
int gc = (int) (br);
int bc = (int) ((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br);
int col = rc << 16 | gc << 8 | bc;
glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);