Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -8,9 +8,9 @@ EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer;
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EntityTileRenderer::EntityTileRenderer()
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{
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chest = std::make_shared<ChestTileEntity>();
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trappedChest = std::make_shared<ChestTileEntity>(ChestTile::TYPE_TRAP);
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enderChest = std::make_shared<EnderChestTileEntity>();
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chest = shared_ptr<ChestTileEntity>(new ChestTileEntity());
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trappedChest = shared_ptr<ChestTileEntity>(new ChestTileEntity(ChestTile::TYPE_TRAP));
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enderChest = shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
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}
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void EntityTileRenderer::render(Tile *tile, int data, float brightness, float alpha, bool setColor, bool useCompiled)
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