Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -87,7 +87,7 @@ double EntityRenderDispatcher::xOff = 0.0;
double EntityRenderDispatcher::yOff = 0.0;
double EntityRenderDispatcher::zOff = 0.0;
EntityRenderDispatcher *EntityRenderDispatcher::instance = nullptr;
EntityRenderDispatcher *EntityRenderDispatcher::instance = NULL;
void EntityRenderDispatcher::staticCtor()
{
@@ -222,7 +222,7 @@ void EntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *fon
int data = level->getData(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
int direction = data & 3;
playerRotY = static_cast<float>(direction * 90 + 180);
playerRotY = (float)(direction * 90 + 180);
playerRotX = 0;
}
} else {
@@ -280,7 +280,7 @@ void EntityRenderDispatcher::render(shared_ptr<Entity> entity, float a)
void EntityRenderDispatcher::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame, bool bRenderPlayerShadow)
{
EntityRenderer *renderer = getRenderer(entity);
if (renderer != nullptr)
if (renderer != NULL)
{
renderer->SetItemFrame(bItemFrame);