Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -28,14 +28,14 @@ EnderParticle::EnderParticle(Level *level, double x, double y, double z, double
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oSize = size = random->nextFloat()*0.2f+0.5f;
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lifetime = static_cast<int>(Math::random() * 10) + 40;
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lifetime = (int) (Math::random()*10) + 40;
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noPhysics = true;
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setMiscTex(static_cast<int>(Math::random() * 8));
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setMiscTex((int)(Math::random()*8));
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}
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void EnderParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
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{
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float s = (age + a) / static_cast<float>(lifetime);
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float s = (age + a) / (float) lifetime;
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s = 1-s;
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s = s*s;
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s = 1-s;
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@@ -48,13 +48,13 @@ int EnderParticle::getLightColor(float a)
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{
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int br = Particle::getLightColor(a);
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float pos = age/static_cast<float>(lifetime);
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float pos = age/(float)lifetime;
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pos = pos*pos;
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pos = pos*pos;
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int br1 = (br) & 0xff;
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int br2 = (br >> 16) & 0xff;
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br2 += static_cast<int>(pos * 15 * 16);
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br2 += (int) (pos * 15 * 16);
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if (br2 > 15 * 16) br2 = 15 * 16;
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return br1 | br2 << 16;
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}
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@@ -62,7 +62,7 @@ int EnderParticle::getLightColor(float a)
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float EnderParticle::getBrightness(float a)
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{
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float br = Particle::getBrightness(a);
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float pos = age/static_cast<float>(lifetime);
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float pos = age/(float)lifetime;
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pos = pos*pos;
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pos = pos*pos;
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return br*(1-pos)+pos;
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@@ -74,7 +74,7 @@ void EnderParticle::tick()
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yo = y;
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zo = z;
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float pos = age/static_cast<float>(lifetime);
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float pos = age/(float)lifetime;
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float a = pos;
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pos = -pos+pos*pos*2;
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// pos = pos*pos;
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