Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -109,13 +109,13 @@ void base64_decode(Platform::String ^encoded_string, unsigned char *output, unsi
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while (in_len-- && ( encoded_string->Data()[in_] != L'=') && is_base64(encoded_string->Data()[in_]))
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{
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char_array_4[i++] = static_cast<unsigned char>(encoded_string->Data()[in_]);
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char_array_4[i++] = (unsigned char)(encoded_string->Data()[in_]);
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in_++;
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if (i ==4)
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{
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for (i = 0; i <4; i++)
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{
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char_array_4[i] = static_cast<unsigned char>(base64_chars.find(char_array_4[i]));
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char_array_4[i] = (unsigned char )base64_chars.find(char_array_4[i]);
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}
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char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
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@@ -140,7 +140,7 @@ void base64_decode(Platform::String ^encoded_string, unsigned char *output, unsi
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for (j = 0; j <4; j++)
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{
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char_array_4[j] = static_cast<unsigned char>(base64_chars.find(char_array_4[j]));
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char_array_4[j] = (unsigned char )base64_chars.find(char_array_4[j]);
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}
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char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
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