Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -109,13 +109,13 @@ void base64_decode(Platform::String ^encoded_string, unsigned char *output, unsi
while (in_len-- && ( encoded_string->Data()[in_] != L'=') && is_base64(encoded_string->Data()[in_]))
{
char_array_4[i++] = static_cast<unsigned char>(encoded_string->Data()[in_]);
char_array_4[i++] = (unsigned char)(encoded_string->Data()[in_]);
in_++;
if (i ==4)
{
for (i = 0; i <4; i++)
{
char_array_4[i] = static_cast<unsigned char>(base64_chars.find(char_array_4[i]));
char_array_4[i] = (unsigned char )base64_chars.find(char_array_4[i]);
}
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
@@ -140,7 +140,7 @@ void base64_decode(Platform::String ^encoded_string, unsigned char *output, unsi
for (j = 0; j <4; j++)
{
char_array_4[j] = static_cast<unsigned char>(base64_chars.find(char_array_4[j]));
char_array_4[j] = (unsigned char )base64_chars.find(char_array_4[j]);
}
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);