Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -24,7 +24,7 @@ void DQRNetworkManager::BytesReceived(int smallId, BYTE *bytes, int byteCount)
DQRNetworkPlayer *host = GetPlayerBySmallId(m_hostSmallId);
DQRNetworkPlayer *client = GetPlayerBySmallId(smallId);
if( ( host == nullptr ) || ( client == nullptr ) )
if( ( host == NULL ) || ( client == NULL ) )
{
return;
}
@@ -113,7 +113,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
case DQRConnectionInfo::ConnectionState_InternalAssignSmallId2:
case DQRConnectionInfo::ConnectionState_InternalAssignSmallId3:
{
int channel = static_cast<int>(connectionInfo->m_internalDataState) - DQRConnectionInfo::ConnectionState_InternalAssignSmallId0;
int channel = ((int)connectionInfo->m_internalDataState) - DQRConnectionInfo::ConnectionState_InternalAssignSmallId0;
if( ( connectionInfo->m_smallIdReadMask & ( 1 << channel ) ) && ( !connectionInfo->m_channelActive[channel] ) )
{
@@ -137,7 +137,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
DQRNetworkPlayer *pPlayer = new DQRNetworkPlayer(this, DQRNetworkPlayer::DNP_TYPE_REMOTE, true, 0, sessionAddress);
pPlayer->SetSmallId(byte);
pPlayer->SetUID(static_cast<PlayerUID>(m_multiplayerSession->Members->GetAt(sessionIndex)->XboxUserId->Data()));
pPlayer->SetUID(PlayerUID(m_multiplayerSession->Members->GetAt(sessionIndex)->XboxUserId->Data()));
HostGamertagResolveDetails *resolveDetails = new HostGamertagResolveDetails();
resolveDetails->m_pPlayer = pPlayer;
@@ -238,7 +238,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
UpdateRoomSyncPlayers((RoomSyncData *)connectionInfo->m_pucRoomSyncData);
delete connectionInfo->m_pucRoomSyncData;
connectionInfo->m_pucRoomSyncData = nullptr;
connectionInfo->m_pucRoomSyncData = NULL;
connectionInfo->m_internalDataState = DQRConnectionInfo::ConnectionState_InternalHeaderByte;
// If we haven't actually established a connection yet for this channel, then this is the point where we can consider this active
@@ -267,7 +267,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
{
if( m_currentUserMask & ( 1 << i ) )
{
if( GetLocalPlayerByUserIndex(i) == nullptr )
if( GetLocalPlayerByUserIndex(i) == NULL )
{
allLocalPlayersHere = false;
}
@@ -307,7 +307,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
// XUID fully read, can now handle what to do with it
AddPlayerFailed(ref new Platform::String( (wchar_t *)connectionInfo->m_pucAddFailedPlayerData ) );
delete [] connectionInfo->m_pucAddFailedPlayerData;
connectionInfo->m_pucAddFailedPlayerData = nullptr;
connectionInfo->m_pucAddFailedPlayerData = NULL;
connectionInfo->m_internalDataState = DQRConnectionInfo::ConnectionState_InternalHeaderByte;
}
@@ -371,7 +371,7 @@ void DQRNetworkManager::SendBytesChat(unsigned int address, BYTE *bytes, int byt
void DQRNetworkManager::SendBytes(int smallId, BYTE *bytes, int byteCount)
{
EnterCriticalSection(&m_csSendBytes);
unsigned char *tempSendBuffer = static_cast<unsigned char *>(malloc(8191 + 2));
unsigned char *tempSendBuffer = (unsigned char *)malloc(8191 + 2);
BYTE *data = bytes;
BYTE *dataEnd = bytes + byteCount;
@@ -381,7 +381,7 @@ void DQRNetworkManager::SendBytes(int smallId, BYTE *bytes, int byteCount)
// blocks of this size.
do
{
int bytesToSend = static_cast<int>(dataEnd - data);
int bytesToSend = (int)(dataEnd - data);
if( bytesToSend > 8191 ) bytesToSend = 8191;
// Send header with data sending mode - see full comment in DQRNetworkManagerEventHandlers::DataReceivedHandler